Class TComposedShaderNode
Unit
X3DNodes
Declaration
type TComposedShaderNode = class(TAbstractShaderNode)
Description
OpenGL Shading Language (GLSL) shader container, which should be composed from multiple TShaderPartNode instances.
Hierarchy
Overview
Methods
Properties
Description
Methods
|
constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
|
|
procedure CreateNode; override; |
|
|
class function ClassX3DType: string; override; |
|
Properties
|
property FdParts: TMFNode read FFdParts; |
Internal wrapper for property Parts . This wrapper API may change, we advise to access simpler Parts instead.
|
|
property UniformMissing: TUniformMissing read GetUniformMissing write SetUniformMissing; |
Should we report a missing uniform value. Setting this to umWarning (default) is useful to spot simple mistakes in naming uniforms. On the other hand, OpenGL aggressively removes unused uniforms from code, and it may cause spurious messages that some uniform is missing – even though the shader is correct, is just doesn't use some uniform value e.g. because no lights are present on the current scene.
|
Generated by PasDoc 0.16.0.