Class TComposedCubeMapTextureNode

Unit

Declaration

type TComposedCubeMapTextureNode = class(TAbstractEnvironmentTextureNode)

Description

Cube environment map texture defined as a six individual 2D texture nodes.

Hierarchy

Overview

Methods

Public function LoadSides: boolean;
Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;

Properties

Public property FdBack: TSFNode read FFdBack;
Public property Back: TAbstractTexture2DNode read GetBack write SetBack;
Public property FdBottom: TSFNode read FFdBottom;
Public property Bottom: TAbstractTexture2DNode read GetBottom write SetBottom;
Public property FdFront: TSFNode read FFdFront;
Public property Front: TAbstractTexture2DNode read GetFront write SetFront;
Public property FdLeft: TSFNode read FFdLeft;
Public property Left: TAbstractTexture2DNode read GetLeft write SetLeft;
Public property FdRight: TSFNode read FFdRight;
Public property Right: TAbstractTexture2DNode read GetRight write SetRight;
Public property FdTop: TSFNode read FFdTop;
Public property Top: TAbstractTexture2DNode read GetTop write SetTop;
Public property FdTextureProperties: TSFNode read FFdTextureProperties;
Public property TextureProperties: TTexturePropertiesNode read GetTextureProperties write SetTextureProperties;

Description

Methods

Public function LoadSides: boolean;

Make sure all 6 sides are loaded. Make sure that all 6 fields for each cube map side are assigned, are TAbstractTexture2DNode instance (X3D spec requires it), load them, and check are they TCastleImage (we cannot suport TGPUCompressedImage when loading cubemaps this way, as we have to rotate images from ComposedCubeMapTextureNode when passing them to GPU, which is only possible for TCastleImage).

Also calculate AlphaChannel for the whole cube map. Our AlphaChannel method will reflect the state from last call of this.

Public procedure CreateNode; override;
 
Public class function ClassX3DType: string; override;
 

Properties

Public property FdBack: TSFNode read FFdBack;

Internal wrapper for property Back. This wrapper API may change, we advise to access simpler Back instead.

Public property Back: TAbstractTexture2DNode read GetBack write SetBack;
 
Public property FdBottom: TSFNode read FFdBottom;

Internal wrapper for property Bottom. This wrapper API may change, we advise to access simpler Bottom instead.

Public property Bottom: TAbstractTexture2DNode read GetBottom write SetBottom;
 
Public property FdFront: TSFNode read FFdFront;

Internal wrapper for property Front. This wrapper API may change, we advise to access simpler Front instead.

Public property Front: TAbstractTexture2DNode read GetFront write SetFront;
 
Public property FdLeft: TSFNode read FFdLeft;

Internal wrapper for property Left. This wrapper API may change, we advise to access simpler Left instead.

Public property Left: TAbstractTexture2DNode read GetLeft write SetLeft;
 
Public property FdRight: TSFNode read FFdRight;

Internal wrapper for property Right. This wrapper API may change, we advise to access simpler Right instead.

Public property Right: TAbstractTexture2DNode read GetRight write SetRight;
 
Public property FdTop: TSFNode read FFdTop;

Internal wrapper for property Top. This wrapper API may change, we advise to access simpler Top instead.

Public property Top: TAbstractTexture2DNode read GetTop write SetTop;
 
Public property FdTextureProperties: TSFNode read FFdTextureProperties;

Internal wrapper for property TextureProperties. This wrapper API may change, we advise to access simpler TextureProperties instead.

Public property TextureProperties: TTexturePropertiesNode read GetTextureProperties write SetTextureProperties;
 

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