Class TComposedCubeMapTextureNode
Unit
Declaration
type TComposedCubeMapTextureNode = class(TAbstractEnvironmentTextureNode)
Description
Cube environment map texture defined as a six individual 2D texture nodes.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractAppearanceChildNode
- TAbstractTextureNode
- TAbstractSingleTextureNode
- TAbstractEnvironmentTextureNode
- TComposedCubeMapTextureNode
Overview
Methods
function LoadSides: boolean; |
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
Properties
property FdBack: TSFNode read FFdBack; |
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property Back: TAbstractTexture2DNode read GetBack write SetBack; |
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property FdBottom: TSFNode read FFdBottom; |
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property Bottom: TAbstractTexture2DNode read GetBottom write SetBottom; |
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property FdFront: TSFNode read FFdFront; |
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property Front: TAbstractTexture2DNode read GetFront write SetFront; |
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property FdLeft: TSFNode read FFdLeft; |
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property Left: TAbstractTexture2DNode read GetLeft write SetLeft; |
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property FdRight: TSFNode read FFdRight; |
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property Right: TAbstractTexture2DNode read GetRight write SetRight; |
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property FdTop: TSFNode read FFdTop; |
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property Top: TAbstractTexture2DNode read GetTop write SetTop; |
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property FdTextureProperties: TSFNode read FFdTextureProperties; |
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property TextureProperties: TTexturePropertiesNode read GetTextureProperties write SetTextureProperties; |
Description
Methods
function LoadSides: boolean; |
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Make sure all 6 sides are loaded. Make sure that all 6 fields for each cube map side are assigned, are TAbstractTexture2DNode instance (X3D spec requires it), load them, and check are they TCastleImage (we cannot suport TGPUCompressedImage when loading cubemaps this way, as we have to rotate images from ComposedCubeMapTextureNode when passing them to GPU, which is only possible for TCastleImage). Also calculate AlphaChannel for the whole cube map. Our AlphaChannel method will reflect the state from last call of this. |
procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
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Properties
property FdBack: TSFNode read FFdBack; |
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Internal wrapper for property Back. This wrapper API may change, we advise to access simpler Back instead. |
property Back: TAbstractTexture2DNode read GetBack write SetBack; |
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property FdBottom: TSFNode read FFdBottom; |
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Internal wrapper for property Bottom. This wrapper API may change, we advise to access simpler Bottom instead. |
property Bottom: TAbstractTexture2DNode read GetBottom write SetBottom; |
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property FdFront: TSFNode read FFdFront; |
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Internal wrapper for property Front. This wrapper API may change, we advise to access simpler Front instead. |
property Front: TAbstractTexture2DNode read GetFront write SetFront; |
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property FdLeft: TSFNode read FFdLeft; |
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Internal wrapper for property Left. This wrapper API may change, we advise to access simpler Left instead. |
property Left: TAbstractTexture2DNode read GetLeft write SetLeft; |
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property FdRight: TSFNode read FFdRight; |
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Internal wrapper for property Right. This wrapper API may change, we advise to access simpler Right instead. |
property Right: TAbstractTexture2DNode read GetRight write SetRight; |
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property FdTop: TSFNode read FFdTop; |
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Internal wrapper for property Top. This wrapper API may change, we advise to access simpler Top instead. |
property Top: TAbstractTexture2DNode read GetTop write SetTop; |
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property FdTextureProperties: TSFNode read FFdTextureProperties; |
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Internal wrapper for property TextureProperties. This wrapper API may change, we advise to access simpler TextureProperties instead. |
property TextureProperties: TTexturePropertiesNode read GetTextureProperties write SetTextureProperties; |
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