Class TAudioClipNode

Unit

Declaration

type TAudioClipNode = class(TAbstractSoundSourceNode)

Description

Buffer for sound data, which can be played by the TSoundNode.

Hierarchy

Overview

Methods

Protected procedure ParseAfter(Reader: TX3DReaderNames); override;
Protected procedure BeforeTraverse(StateStack: TX3DGraphTraverseStateStack); override;
Public constructor Create(const AX3DName: string = ''; const ABaseUrl: string = ''); override;
Public destructor Destroy; override;
Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;
Public procedure SetUrl(const Value: array of string); overload;
Public procedure SetUrl(const Value: TCastleStringList); overload;

Properties

Public property FdUrl: TMFString read FFdUrl;

Description

Methods

Protected procedure ParseAfter(Reader: TX3DReaderNames); override;
 
Protected procedure BeforeTraverse(StateStack: TX3DGraphTraverseStateStack); override;
 
Public constructor Create(const AX3DName: string = ''; const ABaseUrl: string = ''); override;
 
Public destructor Destroy; override;
 
Public procedure CreateNode; override;

Automatically generated node properties.

Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal

Public class function ClassX3DType: string; override;
 
Public procedure SetUrl(const Value: array of string); overload;
 
Public procedure SetUrl(const Value: TCastleStringList); overload;
 

Properties

Public property FdUrl: TMFString read FFdUrl;

Internal wrapper for property Url. This wrapper API may change, we advise to access simpler Url instead.


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