Class TAbstractTimeDependentNode

Unit

Declaration

type TAbstractTimeDependentNode = class(TAbstractChildNode)

Description

Abstract node from which most (but not all) time-dependent nodes are derived.

Hierarchy

Overview

Methods

Public constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override;
Public function IsActive: Boolean;
Public function IsPaused: Boolean;
Public function ElapsedTime: TFloatTime;
Public function ElapsedTimeInCycle: TFloatTime;
Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;

Properties

Public property FdLoop: TSFBool read FFdLoop;
Public property Loop: Boolean read GetLoop write SetLoop;
Public property FdPauseTime: TSFTime read FFdPauseTime;
Public property PauseTime: TFloatTime read GetPauseTime write SetPauseTime;
Public property FdResumeTime: TSFTime read FFdResumeTime;
Public property ResumeTime: TFloatTime read GetResumeTime write SetResumeTime;
Public property FdStartTime: TSFTime read FFdStartTime;
Public property StartTime: TFloatTime read GetStartTime write SetStartTime;
Public property FdStopTime: TSFTime read FFdStopTime;
Public property StopTime: TFloatTime read GetStopTime write SetStopTime;
Public property EventElapsedTime: TSFTimeEvent read FEventElapsedTime;
Public property EventIsActive: TSFBoolEvent read FEventIsActive;
Public property EventIsPaused: TSFBoolEvent read FEventIsPaused;

Description

Methods

Public constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override;
 
Public function IsActive: Boolean;

Is the sensor enabled and running (ignoring whether it is paused).

See TTimeDependentFunctionality.IsActive.

Public function IsPaused: Boolean;

Is the sensor paused.

See TTimeDependentFunctionality.IsPaused.

Public function ElapsedTime: TFloatTime;

Time in seconds since the sensor was activated and running, not counting any time while in pause state.

See TTimeDependentFunctionality.ElapsedTime.

Public function ElapsedTimeInCycle: TFloatTime;

Time in seconds since the sensor was activated and running, in this cycle, not counting any time while in pause state.

See TTimeDependentFunctionality.ElapsedTimeInCycle.

Public procedure CreateNode; override;
 
Public class function ClassX3DType: string; override;
 

Properties

Public property FdLoop: TSFBool read FFdLoop;

Internal wrapper for property Loop. This wrapper API may change, we advise to access simpler Loop instead.

Public property Loop: Boolean read GetLoop write SetLoop;
 
Public property FdPauseTime: TSFTime read FFdPauseTime;

Internal wrapper for property PauseTime. This wrapper API may change, we advise to access simpler PauseTime instead.

Public property PauseTime: TFloatTime read GetPauseTime write SetPauseTime;
 
Public property FdResumeTime: TSFTime read FFdResumeTime;

Internal wrapper for property ResumeTime. This wrapper API may change, we advise to access simpler ResumeTime instead.

Public property ResumeTime: TFloatTime read GetResumeTime write SetResumeTime;
 
Public property FdStartTime: TSFTime read FFdStartTime;

Internal wrapper for property StartTime. This wrapper API may change, we advise to access simpler StartTime instead.

Public property StartTime: TFloatTime read GetStartTime write SetStartTime;
 
Public property FdStopTime: TSFTime read FFdStopTime;

Internal wrapper for property StopTime. This wrapper API may change, we advise to access simpler StopTime instead.

Public property StopTime: TFloatTime read GetStopTime write SetStopTime;
 
Public property EventElapsedTime: TSFTimeEvent read FEventElapsedTime;
 
Public property EventIsActive: TSFBoolEvent read FEventIsActive;
 
Public property EventIsPaused: TSFBoolEvent read FEventIsPaused;
 

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