Class TAbstractTextureTransformNode

Unit

Declaration

type TAbstractTextureTransformNode = class(TAbstractAppearanceChildNode)

Description

Base for all nodes which specify a transformation of texture coordinates.

Hierarchy

Overview

Methods

Public function TransformMatrix: TMatrix4; virtual; abstract;
Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;

Description

Methods

Public function TransformMatrix: TMatrix4; virtual; abstract;
 
Public procedure CreateNode; override;

Automatically generated node properties.

Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal

Public class function ClassX3DType: string; override;
 

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