Class TAbstractPointLightNode

Unit

Declaration

type TAbstractPointLightNode = class(TAbstractPositionalLightNode)

Description

Point light source, that shines from a given point in all directions around, for all VRML and X3D versions.

Hierarchy

Overview

Methods

Protected function GetProjectionLocationLocal: TVector3; override;
Protected procedure SetProjectionLocationLocal(const Value: TVector3); override;
Public procedure Box3DDistances(const Box: TBox3D; out MinDistance, MaxDistance: Single); override;
Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;

Description

Methods

Protected function GetProjectionLocationLocal: TVector3; override;
 
Protected procedure SetProjectionLocationLocal(const Value: TVector3); override;
 
Public procedure Box3DDistances(const Box: TBox3D; out MinDistance, MaxDistance: Single); override;
 
Public procedure CreateNode; override;

Automatically generated node properties.

Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal

Public class function ClassX3DType: string; override;
 

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