Class TAbstractOneSidedMaterialNode
Unit
Declaration
type TAbstractOneSidedMaterialNode = class(TAbstractMaterialNode)
Description
Base node type for all Material nodes.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractAppearanceChildNode
- TAbstractMaterialNode
- TAbstractOneSidedMaterialNode
Overview
Methods
procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
Properties
property FdEmissiveColor: TSFColor read FFdEmissiveColor; |
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property EmissiveColor: TCastleColorRGB read GetEmissiveColor write SetEmissiveColor; |
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property FdEmissiveTexture: TSFNode read FFdEmissiveTexture; |
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property EmissiveTexture: TAbstractSingleTextureNode read GetEmissiveTexture write SetEmissiveTexture; |
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property FdEmissiveTextureMapping: TSFString read FFdEmissiveTextureMapping; |
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property EmissiveTextureMapping: String read GetEmissiveTextureMapping write SetEmissiveTextureMapping; |
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property FdNormalTexture: TSFNode read FFdNormalTexture; |
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property NormalTexture: TAbstractTexture2DNode read GetNormalTexture write SetNormalTexture; |
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property FdNormalTextureMapping: TSFString read FFdNormalTextureMapping; |
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property NormalTextureMapping: String read GetNormalTextureMapping write SetNormalTextureMapping; |
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property FdNormalScale: TSFFloat read FFdNormalScale; |
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property NormalScale: Single read GetNormalScale write SetNormalScale; |
Description
Methods
procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
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Properties
property FdEmissiveColor: TSFColor read FFdEmissiveColor; |
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Internal wrapper for property EmissiveColor. This wrapper API may change, we advise to access simpler EmissiveColor instead. |
property EmissiveColor: TCastleColorRGB read GetEmissiveColor write SetEmissiveColor; |
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property FdEmissiveTexture: TSFNode read FFdEmissiveTexture; |
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Internal wrapper for property EmissiveTexture. This wrapper API may change, we advise to access simpler EmissiveTexture instead. |
property EmissiveTexture: TAbstractSingleTextureNode read GetEmissiveTexture write SetEmissiveTexture; |
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property FdEmissiveTextureMapping: TSFString read FFdEmissiveTextureMapping; |
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Internal wrapper for property EmissiveTextureMapping. This wrapper API may change, we advise to access simpler EmissiveTextureMapping instead. |
property EmissiveTextureMapping: String read GetEmissiveTextureMapping write SetEmissiveTextureMapping; |
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property FdNormalTexture: TSFNode read FFdNormalTexture; |
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Internal wrapper for property NormalTexture. This wrapper API may change, we advise to access simpler NormalTexture instead. |
property NormalTexture: TAbstractTexture2DNode read GetNormalTexture write SetNormalTexture; |
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Normalmap texture to perform bump mapping. See https://castle-engine.io/bump_mapping . |
property FdNormalTextureMapping: TSFString read FFdNormalTextureMapping; |
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Internal wrapper for property NormalTextureMapping. This wrapper API may change, we advise to access simpler NormalTextureMapping instead. |
property NormalTextureMapping: String read GetNormalTextureMapping write SetNormalTextureMapping; |
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Determines texture coordinates used by NormalTexture. |
property FdNormalScale: TSFFloat read FFdNormalScale; |
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Internal wrapper for property NormalScale. This wrapper API may change, we advise to access simpler NormalScale instead. |
property NormalScale: Single read GetNormalScale write SetNormalScale; |
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Emphasize (when > 1) or deemphasize (< 1) the effect of NormalTexture on the model. |
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