Class TAbstractKeyDeviceSensorNode

Unit

Declaration

type TAbstractKeyDeviceSensorNode = class(TAbstractSensorNode)

Description

Base type for all sensor node types that operate using key devices.

Hierarchy

Overview

Methods

Public procedure KeyDown(const Key: TKey; const C: Char; const Time: TX3DTime); virtual;
Public procedure KeyUp(const Key: TKey; const C: Char; const Time: TX3DTime); virtual;
Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;

Description

Methods

Public procedure KeyDown(const Key: TKey; const C: Char; const Time: TX3DTime); virtual;

React to key down/up events.

This is used by TCastleSceneCore to communicate with this key sensor.

Semantics follow TInputPressRelease behavior for EventType = itKey. This means that Key may be keyNone (if not representable as TKey) and C may be #0 (if not representable as char), but not both — at least one of Key or C must contains something useful. Also, key presses are affected by the "key repeat" feature of the OS (windowing system actually), so when user holds down a key — we get many key down messages.

Public procedure KeyUp(const Key: TKey; const C: Char; const Time: TX3DTime); virtual;
 
Public procedure CreateNode; override;

Automatically generated node properties.

Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal

Public class function ClassX3DType: string; override;
 

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