Class TAbstractGroupingNode
Unit
X3DNodes
Declaration
type TAbstractGroupingNode = class(TAbstractInternalGroupingNode)
Description
Base node that contains children nodes.
Hierarchy
Overview
Methods
Properties
Description
Methods
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constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
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procedure AddChildren(const Children: array of TAbstractChildNode; const AllowDuplicates: Boolean = true); overload; |
Add the nodes as children.
By default, adding the same node multiple times makes the node present on the list multiple times. This AddChildren behavior is consistent with how FdChildren.Add(Child) behaves, and consistent with how RemoveChildren works (it removes only a single copy in case of duplicates). Our engine allows duplicates on the children list — you can specify them in the X3D file, or you can add them using FdChildren.Add.
If you specify AllowDuplicates = False , then adding a node that already exists on the children list is ignored. This has a tiny performance hit (we need to check for existence first), but it is consistent with how X3D event "addChildren" should behave according to the spec. The X3D specification doesn't allow duplicates on the children list.
This propagates the changes appropriately to the parent TCastleSceneCore, calling TCastleSceneCore.ChangedAll or something similar.
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procedure AddChildren(const Child: TAbstractChildNode; const AllowDuplicates: Boolean = true); overload; |
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procedure RemoveChildren(const Children: array of TAbstractChildNode); overload; |
Remove the nodes from the children list. Removing a node that does not exist on the children list is ignored.
If a node exists on the current children list multiple times, then a single occurrence of this node is removed, for each occurrence of this node in the parameters list.
This propagates the changes appropriately to the parent TCastleSceneCore, calling TCastleSceneCore.ChangedAll or something similar.
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procedure ClearChildren; |
Clear all children from the list. This automatically propagates the changes appropriately to the parent TCastleSceneCore.
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
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Properties
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property EventAddChildren: TMFNodeEvent read FEventAddChildren; |
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property EventRemoveChildren: TMFNodeEvent read FEventRemoveChildren; |
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property FdChildren: TMFNode read FFdChildren; |
Internal wrapper for property Children . This wrapper API may change, we advise to access simpler Children instead.
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property FdBboxCenter: TSFVec3f read FFdBboxCenter; |
Internal wrapper for property BboxCenter . This wrapper API may change, we advise to access simpler BboxCenter instead.
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property BBox: TBox3D read GetBBox write SetBBox; |
You can provide a manually-calculated bounding box of the group here, for optimization purposes. Ignored for now. Leave this field as empty (TBox3D.Empty) to let the engine calculate best bounding box automatically.
See also
- TAbstractShapeNode.BBox
- You can provide a manually-calculated bounding box of the shape here, for optimization purposes.
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property FdBboxSize: TSFVec3f read FFdBboxSize; |
Internal wrapper for property BboxSize . This wrapper API may change, we advise to access simpler BboxSize instead.
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property FdVisible: TSFBool read FFdVisible; |
Internal wrapper for property Visible. This wrapper API may change, we advise to access simpler Visible instead.
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property Visible: Boolean read GetVisible write SetVisible; |
Is this group visible (not implemented yet). While this is not implemented for an entire group, note that you can use TAbstractShapeNode.Render to toggle visibility of each shape.
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property FdBboxDisplay: TSFBool read FFdBboxDisplay; |
Internal wrapper for property BboxDisplay. This wrapper API may change, we advise to access simpler BboxDisplay instead.
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property BboxDisplay: Boolean read GetBboxDisplay write SetBboxDisplay; |
Is the bounding box of this group visible (not implemented yet). While this is not implemented for an X3D group, note that you can use TDebugTransformBox to easily display bounding box of a whole TCastleTransform.
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