Class TAbstractBackgroundNode
Unit
X3DNodes
Declaration
type TAbstractBackgroundNode = class(TAbstractBindableNode)
Description
Abstract type from which all backgrounds inherit.
Hierarchy
Overview
Methods
Properties
Description
Methods
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constructor Create(const AX3DName: string = ''; const ABaseUrl: string = ''); override; |
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function TransformRotation: TVector4; |
Extract only rotation (axis-angle format) from the transformation.
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procedure CreateNode; override; |
Automatically generated node properties.
Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal
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class function ClassX3DType: string; override; |
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procedure SetShaders(const Value: array of TAbstractShaderNode); |
Shaders used to render background geometry.
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Properties
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property FdShaders: TMFNode read FFdShaders; |
Internal wrapper for property Shaders . This wrapper API may change, we advise to access simpler Shaders instead.
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property FdEffects: TMFNode read FFdEffects; |
Internal wrapper for property Effects . This wrapper API may change, we advise to access simpler Effects instead.
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