Class TAbstractBackgroundNode

Unit

Declaration

type TAbstractBackgroundNode = class(TAbstractBindableNode)

Description

Abstract type from which all backgrounds inherit.

Hierarchy

Overview

Methods

Protected function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override;
Public constructor Create(const AX3DName: string = ''; const ABaseUrl: string = ''); override;
Public function TransformRotation: TVector4;
Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;
Public procedure SetShaders(const Value: array of TAbstractShaderNode);
Public procedure SetEffects(const Value: array of TEffectNode);

Properties

Public property FdShaders: TMFNode read FFdShaders;
Public property FdEffects: TMFNode read FFdEffects;

Description

Methods

Protected function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override;
 
Public constructor Create(const AX3DName: string = ''; const ABaseUrl: string = ''); override;
 
Public function TransformRotation: TVector4;

Extract only rotation (axis-angle format) from the transformation.

Public procedure CreateNode; override;

Automatically generated node properties.

Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal

Public class function ClassX3DType: string; override;
 
Public procedure SetShaders(const Value: array of TAbstractShaderNode);

Shaders used to render background geometry.

Public procedure SetEffects(const Value: array of TEffectNode);

Shader effects (see https://castle-engine.io/compositing_shaders.php) used to render background geometry.

Properties

Public property FdShaders: TMFNode read FFdShaders;

Internal wrapper for property Shaders. This wrapper API may change, we advise to access simpler Shaders instead.

Public property FdEffects: TMFNode read FFdEffects;

Internal wrapper for property Effects. This wrapper API may change, we advise to access simpler Effects instead.


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