Class TShapeTreeTransform
Unit
Declaration
type TShapeTreeTransform = class(TShapeTreeGroup)
Description
Node of the TShapeTree transforming it's children.
It's ideal for handling VRML 2.0 / X3D Transform node, and similar nodes (MatrixTransform and some H-Anim nodes also act as a transformation node and also may be handled by this).
Hierarchy
- TObject
- TShapeTree
- TShapeTreeGroup
- TShapeTreeTransform
Overview
Methods
constructor Create(const AParentScene: TX3DEventsEngine); |
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destructor Destroy; override; |
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procedure FastTransformUpdate(var AnythingChanged: Boolean); override; |
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function TransformNode: TX3DNode; |
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function DebugInfo(const Indent: string = ''): string; override; |
Properties
property TransformFunctionality: TTransformFunctionality
read FTransformFunctionality write SetTransformFunctionality; |
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property TransformState: TX3DGraphTraverseState read FTransformState; |
Description
Methods
constructor Create(const AParentScene: TX3DEventsEngine); |
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destructor Destroy; override; |
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procedure FastTransformUpdate(var AnythingChanged: Boolean); override; |
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function TransformNode: TX3DNode; |
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function DebugInfo(const Indent: string = ''): string; override; |
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Properties
property TransformFunctionality: TTransformFunctionality
read FTransformFunctionality write SetTransformFunctionality; |
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property TransformState: TX3DGraphTraverseState read FTransformState; |
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State right before traversing the TransformNode. Owned by this TShapeTreeTransform instance. You should assign to it when you set TransformNode. |
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