Class TSector
Unit
CastleSectors
Declaration
type TSector = class(TObject)
Description
Hierarchy
Overview
Methods
Properties
Description
Methods
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constructor Create; |
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destructor Destroy; override; |
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function Contains(const Point: TVector3): boolean; |
Is Point inside the sector.
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function Collision(const Box: TBox3D): boolean; |
Does the box collide (at least partially) with sector.
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Properties
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property VisibleSectors: TBooleanList read FVisibleSectors; |
What sectors are visible from this sector.
When reading this, you should generally be prepared that length of it may be smaller than all sectors of your scene. That's because sometimes we don't initialize VisibleSectors fully.
In this case you should assume that not initialized sector indexes are visible. And always you can assume that Always Sectors[I].VisibleSectors[I] = True , i.e. the sector is visible from itself (assuming that VisibleSectors has enough length to contain I).
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property Waypoints: TWaypointList read FWaypoints; |
Waypoints that are included in this sector.
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