Class TMeshCollider
Unit
Declaration
type TMeshCollider = class(TCollider)
Description
Collide as a mesh, constructed from the given scene shapes. Place this inside TRigidBody.Collider property.
Hierarchy
- TObject
- TCollider
- TMeshCollider
Overview
Fields
Scene: TCastleSceneCore; |
Description
Fields
Scene: TCastleSceneCore; |
|
Mesh which is used to collide. It does not have to be convex. The Scene.Collides and Scene.CheckCollides do not matter here. Using the TCollisionNode inside Scene matters (so the scene may collide as something different than it's visible, see https://castle-engine.io/x3d_implementation_navigation.php ). |
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