Class TMeshCollider

Methods
Properties

Unit

Declaration

type TMeshCollider = class(TCollider)

Description

Collide as a mesh, constructed from the given scene shapes. Place this inside TRigidBody.Collider property.

Hierarchy

Overview

Fields

Public Scene: TCastleSceneCore;

Description

Fields

Public Scene: TCastleSceneCore;

Mesh which is used to collide. It does not have to be convex.

The Scene.Collides and Scene.CheckCollides do not matter here. Using the TCollisionNode inside Scene matters (so the scene may collide as something different than it's visible, see https://castle-engine.io/x3d_implementation_navigation.php ).


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