Class TRenderContext
Unit
Declaration
type TRenderContext = class(TObject)
Description
The OpenGL / OpenGLES context state. We try hard to make this a very, very small class, because usually it's better to introduce a clean higher-level API than to track the OpenGL context state in a simple global RenderContext instance.
Use the methods and properties of this class only when this context is current, which means it's set as RenderContext value.
Do not depend on the context state being persistent. The RenderContext does not change during a single TCastleUserInterface.OnRender method (with all 2D and 3D stuff rendered inside), but that's all we guarantee. On desktops, you control the context creation / destruction explicitly (by opening / closing the TCastleWindow). But on mobile devices – the context may get destroyed and created at almost any moment. So do not use the instance of RenderContext to store anything you rely on being stored. Instead, use your own variables for this, and only synchronize RenderContext with your variables.
Hierarchy
- TObject
- TRenderContext
Overview
Methods
constructor Create; |
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destructor Destroy; override; |
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procedure Clear(const Buffers: TClearBuffers; const ClearColor: TCastleColor); |
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procedure ScissorEnable(const Rect: TRectangle); |
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procedure ScissorDisable; |
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function FinalScissor(out Rect: TRectangle): Boolean; |
Properties
property LineWidth: Single read FLineWidth write SetLineWidth default 1; |
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property PointSize: Single read FPointSize write SetPointSize default 1; |
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property GlobalAmbient: TCastleColorRGB read FGlobalAmbient write SetGlobalAmbient; |
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property ProjectionMatrix: TMatrix4
read FProjectionMatrix write SetProjectionMatrix; |
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property DepthRange: TDepthRange read FDepthRange write SetDepthRange; |
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property CullFace: boolean read FCullFace write SetCullFace
default false; |
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property FrontFaceCcw: boolean read FFrontFaceCcw write SetFrontFaceCcw
default true; |
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property ColorMask: boolean
read GetColorMask write SetColorMask default true; deprecated 'use ColorChannels'; |
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property ColorChannels: TColorChannels
read FColorChannels write SetColorChannels default [0..3]; |
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property DepthBufferUpdate: Boolean
read FDepthBufferUpdate write SetDepthBufferUpdate default true; |
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property Viewport: TRectangle read FViewport write SetViewport; |
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property ViewportDelta: TVector2Integer read FViewportDelta write SetViewportDelta; |
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property CurrentProgram: TGLSLProgram read FCurrentProgram write SetCurrentProgram; |
Description
Methods
constructor Create; |
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destructor Destroy; override; |
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procedure Clear(const Buffers: TClearBuffers; const ClearColor: TCastleColor); |
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Clear the whole buffer contents. Never call OpenGL glClear or glClearColor, always use this method. |
procedure ScissorEnable(const Rect: TRectangle); |
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Enable or disable scissor. Never call OpenGL glScissor or glEnable(GL_SCISSOR_TEST) / glDisable(GL_SCISSOR_TEST) directly, or push/pop the related attrib (in case of fixed-function pipeline). |
procedure ScissorDisable; |
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function FinalScissor(out Rect: TRectangle): Boolean; |
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Scissor rectangle to which we clip the view. This is determined by all TScissor that are currently enabled. Returns |
Properties
property LineWidth: Single read FLineWidth write SetLineWidth default 1; |
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The rendered line width. Never call OpenGL glLineWidth directly. Do not access this property directly, unless you make direct OpenGL/OpenGLES calls. In normal circumstances, engine API (like DrawPrimitive2D or TCastleScene) set this automatically. |
property PointSize: Single read FPointSize write SetPointSize default 1; |
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The rendered point size. Never call OpenGL glPointSize directly. Do not access this property directly, unless you make direct OpenGL/OpenGLES calls. In normal circumstances, engine API (like DrawPrimitive2D or TCastleScene) set this automatically. |
property GlobalAmbient: TCastleColorRGB read FGlobalAmbient write SetGlobalAmbient; |
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Global ambient lighting. This is added to every 3D object color, multiplied by material ambient. The default value is (0.2, 0.2, 0.2). It matches default GL_LIGHT_MODEL_AMBIENT in fixed-function OpenGL. It also matches the required value of VRML 1.0 specification. For VRML 2.0 / X3D, lighting equations suggest that it should be zero. |
property ProjectionMatrix: TMatrix4
read FProjectionMatrix write SetProjectionMatrix; |
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Current projection matrix. When GLFeatures.EnableFixedFunction = true, setting this also sets fixed-function projection matrix. |
property DepthRange: TDepthRange read FDepthRange write SetDepthRange; |
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Use this to operate on OpenGL glDepthRange. For now, our engine has very simple use for this, for TPlayer.RenderOnTop. |
property FrontFaceCcw: boolean read FFrontFaceCcw write SetFrontFaceCcw
default true; |
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Is the front face ordered counter-clockwise. The "front face" is important to interpreting the CullFace and to interpret the normal vectors (they point outward from front face). |
property ColorChannels: TColorChannels
read FColorChannels write SetColorChannels default [0..3]; |
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Which color buffer channels are written by rendering. This affects all rendering, including TDrawableImage.Draw. Note that this state may be internally modified by various engine rendering functions too, e.g. by TCastleScene.LocalRender, depending on rendering attributes. So it is only reliable for you to modify this temporarily, and during your own rendering. E.g. change Example uses:
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property DepthBufferUpdate: Boolean
read FDepthBufferUpdate write SetDepthBufferUpdate default true; |
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Is depth buffer updated by rendering. This affects all rendering that enables depth testing (which in practice means only TCastleScene in CGE). |
property Viewport: TRectangle read FViewport write SetViewport; |
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Controls OpenGL |
property ViewportDelta: TVector2Integer read FViewportDelta write SetViewportDelta; |
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Shifts the rectangle passed to Viewport. Only the TCastleScreenEffects should control this. |
property CurrentProgram: TGLSLProgram read FCurrentProgram write SetCurrentProgram; |
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Currently enabled GLSL program. |
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