Unit CastleOpenALSoundBackend
Uses
Classes, Interfaces, Objects and Records
Types
Constants
Variables
Description
Full-featured sound engine backend using OpenAL. Supports spatial (3D) sound, is cross-platform, and underlying OpenAL is free and open-source.
Overview
Functions and Procedures
procedure UseOpenALSoundBackend; |
Description
Functions and Procedures
procedure UseOpenALSoundBackend; |
Use this to set sound engine backend to OpenAL. Note that OpenAL is the default sound backend on most platforms, so you don't need to call this procedure in simple applications. You only need to call it if you want to switch at runtime between FMOD, OpenAL and other backends. |
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