Class TMaterialProperty
Unit
Declaration
type TMaterialProperty = class(TObject)
Description
Information for a particular material.
Hierarchy
- TObject
- TMaterialProperty
Overview
Properties
property TextureBaseName: String read FTextureBaseName write FTextureBaseName; deprecated; |
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property FootstepsSound: TCastleSound read FFootstepsSound write FFootstepsSound; deprecated; |
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property Toxic: Boolean read FToxic write FToxic; deprecated; |
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property ToxicDamageConst: Single read FToxicDamageConst write FToxicDamageConst; deprecated; |
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property ToxicDamageRandom: Single read FToxicDamageRandom write FToxicDamageRandom; deprecated; |
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property ToxicDamageTime: Single read FToxicDamageTime write FToxicDamageTime; deprecated; |
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property NormalMap: String read FNormalMap write FNormalMap; deprecated; |
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property AlphaChannel: String read FAlphaChannel write FAlphaChannel; deprecated; |
Description
Properties
property FootstepsSound: TCastleSound read FFootstepsSound write FFootstepsSound; deprecated; |
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Warning: this symbol is deprecated. Footsteps sound to make when player is walking on this material. nil if no information is available. |
property ToxicDamageConst: Single read FToxicDamageConst write FToxicDamageConst; deprecated; |
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Warning: this symbol is deprecated. |
property ToxicDamageRandom: Single read FToxicDamageRandom write FToxicDamageRandom; deprecated; |
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Warning: this symbol is deprecated. |
property ToxicDamageTime: Single read FToxicDamageTime write FToxicDamageTime; deprecated; |
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Warning: this symbol is deprecated. |
property NormalMap: String read FNormalMap write FNormalMap; deprecated; |
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Warning: this symbol is deprecated.
Normal map texture URL. This is a simple method to activate bump mapping, equivalent to using In case both VRML/X3D Appearance specifies Normal maps can be specified comfortably in glTF, X3D, Blender files. |
property AlphaChannel: String read FAlphaChannel write FAlphaChannel; deprecated; |
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Warning: this symbol is deprecated.
Override alpha channel type for diffuse texture. The meaning and allowed values for this are the same as for Alpha can be specified comfortably in glTF, X3D, Blender files. |
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