Class TDebugArrow
Unit
CastleDebugTransform
Declaration
type TDebugArrow = class(TComponent)
Description
3D arrow, as an X3D node, to easily visualize debug things.
This is useful in connection with your custom TDebugTransform descendants, to show an arrow to visualize something.
Create it and add the Root to your X3D scene graph within some TCastleSceneCore.RootNode.
Hierarchy
- TObject
- TPersistent
- TComponent
- TDebugArrow
Overview
Methods
Properties
Description
Methods
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constructor Create(const AOwner: TComponent; const Color: TCastleColorRGB); reintroduce; |
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Properties
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property Origin: TVector3 read FOrigin write SetOrigin; |
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property Direction: TVector3 read FDirection write SetDirection; |
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property Render: boolean read GetRender write SetRender; |
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