Unit CastleControl
Description
Component with OpenGL context suitable for 2D and 3D rendering of "Castle Game Engine".
Uses
Overview
Classes, Interfaces, Objects and Records
Class TCastleControl |
Control to render everything (3D or 2D) with Castle Game Engine. |
Class TCastleControlBase |
Note: we need this deprecated class to be a separate class, not just an alias for TCastleControl, to be able to register it using RegisterNoIcon, to support in old projects. |
Functions and Procedures
procedure Register; |
function GetLimitFPS: Single; deprecated 'use ApplicationProperties.LimitFPS'; |
procedure SetLimitFPS(const Value: Single); deprecated 'use ApplicationProperties.LimitFPS'; |
Types
Constants
Variables
Description
Functions and Procedures
function GetLimitFPS: Single; deprecated 'use ApplicationProperties.LimitFPS'; |
Warning: this symbol is deprecated: use ApplicationProperties.LimitFPS |
procedure SetLimitFPS(const Value: Single); deprecated 'use ApplicationProperties.LimitFPS'; |
Warning: this symbol is deprecated: use ApplicationProperties.LimitFPS |
Types
TCastleControlCustom = TCastleControl deprecated 'use TCastleControl'; |
Warning: this symbol is deprecated: use TCastleControl |
Constants
Variables
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