Unit CastleClientServer
Functions and Procedures
Constants
Variables
Description
Client and server for network communication using TCP (TCastleTCPClient, TCastleTCPServer). Use this in your games for easy client/server communication. See https://castle-engine.io/manual_network.php#section_multi_player .
On Android, it requires adding client_server service in your project. On other platforms, it requires having Indy available.
Uses
- Classes
- SysUtils
- Generics.Collections
- IdTCPServer
- IdTCPClient
- IdContext
- IdSocketHandle
- IdGlobal
Overview
Classes, Interfaces, Objects and Records
Types
Description
Types
TProcedureObject = procedure of object; |
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TConnectionEvent = procedure of object; |
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TMessageReceivedEvent = procedure(const AMessage: String) of object; |
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TClientMessageReceivedEvent = procedure(const AMessage: String; AClientConnection: TClientConnection) of object; |
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TSynchronisedStringList = specialize TThreadList<String>; |
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TClientContextList = specialize TThreadList<TIdContext>; |
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