Unit CastleBehaviors
Functions and Procedures
Types
Constants
Variables
Description
Standard behaviors (TCastleBehavior descendants). For example to express life, or creature intelligence, or playing sound.
Uses
- Classes
- Generics.Collections
- CastleVectors
- CastleTransform
- CastleTimeUtils
- CastleClassUtils
- CastleSectors
- CastleSoundEngine
Overview
Classes, Interfaces, Objects and Records
Name | Description |
---|---|
Class TCastleAliveBehavior |
Behavior that tracks life points, and determines being alive/dead for game purposes. |
Class TCastlePlayingSoundSource |
Controls a sound playback initiated by TCastleSoundSource.Play. |
Class TCastleSoundSource |
Behavior to play spatial sounds, that automatically follow the parent TCastleTransform transformation. |
Class TCastleBillboard |
Behavior to make parent TCastleTransform a billboard, that always rotates to face the current camera. |
Class TCastleStickToSurface |
Behavior to make parent TCastleTransform stick to a surface of another TCastleTransform Target. |
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