All Constants

Name Unit Description
acFullRange CastleImages

 

acSimpleYesNo CastleImages

 

AllAccessTypes X3DNodes

 

AllChars CastleStringUtils

 

AllPlatforms CastleUtils

 

AlphaToString CastleImages

 

AntiAliasingNames CastleWindow

 

Aqua CastleColors

 

BIND_DEFAULT X3DNodes

Constants for TMaterialBindingNode_1.FdValue.Value and TNormalBindingNode_1.FdValue.Value.

BIND_OVERALL X3DNodes

 

BIND_PER_FACE X3DNodes

 

BIND_PER_FACE_INDEXED X3DNodes

 

BIND_PER_PART X3DNodes

 

BIND_PER_PART_INDEXED X3DNodes

 

BIND_PER_VERTEX X3DNodes

 

BIND_PER_VERTEX_INDEXED X3DNodes

 

Black CastleColors

 

Black3Single CastleColors

Deprecated, use BlackRGB.

BlackRGB CastleColors

 

BlendingDestinationFactorNames CastleRenderOptions

Names for TBlendingDestinationFactor used by TBlendModeNode when it is read/written in X3D file.

BlendingSourceFactorNames CastleRenderOptions

Names for TBlendingSourceFactor used by TBlendModeNode when it is read/written in X3D file.

Blue CastleColors

 

Blue3Single CastleColors

Deprecated, use BlueRGB.

BlueRGB CastleColors

 

BoolRepeatToBoundaryMode X3DNodes

Convert Boolean meaning "repeat" into TBoundaryMode.

bs2D CastleScene

 

bs3D CastleScene

 

bsNone CastleScene

We recommend using CastleRenderOptions unit to get these types.

BumpMappingNames CastleRenderOptions

 

CastleEngineVersion CastleUtils

Castle Game Engine version.

CharBackSpace CastleStringUtils

 

CharDelete CastleStringUtils

 

CharEnter CastleStringUtils

 

CharEscape CastleStringUtils

 

CharTab CastleStringUtils

 

ci3dMouse CastleCameras

 

ciGesture CastleCameras

 

ciMouseDragging CastleCameras

 

ciNormal CastleCameras

 

CONE_PARTS_BOTTOM X3DNodes

 

CONE_PARTS_SIDES X3DNodes

Constants for TConeNode.FdParts.Flags.

CtrlA CastleStringUtils

 

CtrlB CastleStringUtils

 

CtrlC CastleStringUtils

 

CtrlD CastleStringUtils

 

CtrlE CastleStringUtils

 

CtrlF CastleStringUtils

 

CtrlG CastleStringUtils

 

CtrlH CastleStringUtils

 

CtrlI CastleStringUtils

 

CtrlJ CastleStringUtils

 

CtrlK CastleStringUtils

 

CtrlL CastleStringUtils

 

CtrlM CastleStringUtils

 

CtrlN CastleStringUtils

 

CtrlO CastleStringUtils

 

CtrlP CastleStringUtils

 

CtrlQ CastleStringUtils

 

CtrlR CastleStringUtils

 

CtrlS CastleStringUtils

 

CtrlT CastleStringUtils

 

CtrlU CastleStringUtils

 

CtrlV CastleStringUtils

 

CtrlW CastleStringUtils

 

CtrlX CastleStringUtils

 

CtrlY CastleStringUtils

 

CtrlZ CastleStringUtils

 

CursorCastleToLCL CastleLCLUtils

 

CYLINDER_PARTS_BOTTOM X3DNodes

 

CYLINDER_PARTS_SIDES X3DNodes

Constants for TCylinderNode.FdParts.Flags.

CYLINDER_PARTS_TOP X3DNodes

 

Default2DCameraZ CastleTransform

Default2DProjectionFar

Default2DProjectionFar CastleTransform

 

Default2DProjectionNear CastleTransform

 

DefaultAlign CastleMessages

 

DefaultAlphaCutoff X3DNodes

Default value of TAppearanceNode.AlphaCutoff.

DefaultAlphaTolerance CastleImages

Default parameters for TEncodedImage.AlphaChannel, decide how to detect textures alpha channel.

DefaultAnimationPrefix X3DNodes

Standard prefix name for a time sensor to be recognized as a "named animation" for TCastleSceneCore.PlayAnimation and friends.

DefaultAntiAliasing CastleWindow

 

DefaultBakedAnimationSmoothness X3DLoad

 

DefaultCameraDirection CastleTransform

Default camera direction and up vectors, used to define the meaning of "camera orientation" for OrientationFromDirectionUp, OrientationToDirection, OrientationToUp.

DefaultCameraRadius CastleTransform

Default Radius, determining also (with RadiusToProjectionNear) default TCastleCamera.EffectiveProjectionNear.

DefaultCameraUp CastleTransform

 

DefaultCircleSlices CastleGLUtils

 

DefaultColorSpace CastleRenderOptions

'SRC_ALPHA_SATURATE', // NOT SUPPORTED AS DESTINATION FACTOR

DefaultCountToUseSimpleSort CastleUtils

When should the complicated sorting algorithm fallback to a simpler one.

DefaultCreatureSoundImportance CastleSoundEngine

 

DefaultDepthBits CastleWindow

 

DefaultDpi CastleUIControls

Default value for container's Dpi, as is usually set on desktops.

DefaultFpsCaptionUpdateDelay CastleWindow

 

DefaultFramesPerSecond CastleVideos

 

DefaultHeightMapScale X3DNodes

 

DefaultLimitFPS CastleControl

Define this for new Lazarus that has Options (with ocoRenderAtDesignTime) (see issue https://bugs.freepascal.org/view.php?id=32026 ).

DefaultLimitFPS CastleWindow

 

DefaultMaterialAmbientIntensity X3DNodes

 

DefaultMaterialDiffuseColor X3DNodes

 

DefaultMaterialEmissiveColor X3DNodes

 

DefaultMaterialMirror X3DNodes

 

DefaultMaterialReflSpecularExp X3DNodes

 

DefaultMaterialShininess X3DNodes

 

DefaultMaterialSpecularColor X3DNodes

 

DefaultMaterialTransparency X3DNodes

 

DefaultMaterialTransSpecularExp X3DNodes

 

DefaultMaterial_1AmbientColor X3DNodes

Copyright 2002-2022 Michalis Kamburelis.

DefaultNavigationInfoHeadlight X3DNodes

 

DefaultReadBufferSize CastleClassUtils

 

DefaultRenderedTextureHeight X3DNodes

 

DefaultRenderedTextureWidth X3DNodes

 

DefaultSoundImportance CastleSoundEngine

 

DefaultSpriteSheetFramesPerSecond CastleTextureImages

Default frame per second for Sprite Sheet animations like Starling and Cocos2d.

DefaultTooltipDelay CastleUIControls

 

DefaultTooltipDistance CastleUIControls

 

DefaultViewpointFieldOfView X3DNodes

 

DefaultVRML1CreaseAngle X3DNodes

 

DefaultWordBorders CastleStringUtils

 

DefaultX3DCameraDirection X3DCameraUtils

 

DefaultX3DCameraPosition X3DCameraUtils

Standard camera settings given by VRML/X3D specifications.

DefaultX3DCameraUp X3DCameraUtils

 

DefaultX3DGravityUp X3DCameraUtils

 

DefLocalTriangleOctreeLeafCapacity CastleShapes

Default octree leaf capacity for TShape.OctreeTriangles.

DefLocalTriangleOctreeLimits CastleShapes

 

DefLocalTriangleOctreeMaxDepth CastleShapes

 

DepthBitsFallback CastleWindow

 

dmInverse CastleSoundEngine

 

dmInverseDistance CastleSoundEngine

 

dmInverseDistanceClamped CastleSoundEngine

 

dmLinear CastleSoundEngine

 

dmLinearDistance CastleSoundEngine

 

dmLinearDistanceClamped CastleSoundEngine

 

DoubleEpsilon CastleVectors

Epsilon used by default when compating Double (Double-precision float values).

DoubleEqualityEpsilon CastleVectors

 

EmptyBox3D CastleBoxes

Special TBox3D value meaning "bounding box is empty".

EmptySeparateArgs CastleParameters

 

ENatural CastleUtils

 

ExeExtension CastleUtils

 

ExtendedEqualityEpsilon CastleVectors

 

FACETYPE_CONVEX X3DNodes

 

FACETYPE_UNKNOWN X3DNodes

Constants for TShapeHintsNode_1.FdFaceType.Value.

FrustumPointsLinesIndexes CastleFrustum

Useful if you want to draw frustum obtained from TFrustum.CalculatePoints.

FrustumPointsQuadsIndexes CastleFrustum

 

FSFAMILY_SANS X3DNodes

 

FSFAMILY_SERIF X3DNodes

Constants for TFontStyleNode.FdFamily.Value.

FSFAMILY_TYPEWRITER X3DNodes

 

FSSTYLE_BOLD X3DNodes

Constants for VRML 1.0 TFontStyleNode_1.FdStyle flags.

FSSTYLE_ITALIC X3DNodes

 

ftExp X3DNodes

 

Fuchsia CastleColors

 

GLSupportNames CastleGLUtils

 

GL_DRAW_FRAMEBUFFER_BINDING_EXT CastleGLUtils

 

GL_DRAW_FRAMEBUFFER_EXT CastleGLUtils

 

GL_READ_FRAMEBUFFER_BINDING_EXT CastleGLUtils

 

GL_READ_FRAMEBUFFER_EXT CastleGLUtils

Part of CastleGLUtils unit: EXT_framebuffer_blit constants and routines.

Gray CastleColors

 

GrayRGB CastleColors

 

Green CastleColors

 

Green3Single CastleColors

Deprecated, use GreenRGB.

GreenRGB CastleColors

 

HalfPi CastleUtils

Pi / 2.

HelpOptionHelp CastleParameters

 

hpLeft CastleUIControls

 

hpMiddle CastleUIControls

 

hpRight CastleUIControls

 

IdentityMatrix2Double CastleVectors

 

IdentityMatrix2Single CastleVectors

 

IdentityMatrix3Double CastleVectors

 

IdentityMatrix3Single CastleVectors

 

IdentityMatrix4Double CastleVectors

 

IdentityMatrix4Single CastleVectors

 

InvalidDynLibHandle CastleDynLib

Invalid TDynLibHandle value (meaning : LoadLibrary failed)

JOY_AXIS_R CastleJoysticks

 

JOY_AXIS_U CastleJoysticks

 

JOY_AXIS_V CastleJoysticks

 

JOY_AXIS_X CastleJoysticks

 

JOY_AXIS_Y CastleJoysticks

 

JOY_AXIS_Z CastleJoysticks

 

JOY_HAS_POV CastleJoysticks

 

JOY_HAS_R CastleJoysticks

 

JOY_HAS_U CastleJoysticks

 

JOY_HAS_V CastleJoysticks

 

JOY_HAS_Z CastleJoysticks

TODO: Deprecate these constants at some point, in favor of simpler joystick API like TJoystick.Axis.

JOY_POVX CastleJoysticks

 

JOY_POVY CastleJoysticks

 

keyDown CastleKeysMouse

 

keyLeft CastleKeysMouse

 

keyRight CastleKeysMouse

 

keyUp CastleKeysMouse

 

K_0 CastleKeysMouse

 

K_1 CastleKeysMouse

 

K_2 CastleKeysMouse

 

K_3 CastleKeysMouse

 

K_4 CastleKeysMouse

 

K_5 CastleKeysMouse

 

K_6 CastleKeysMouse

 

K_7 CastleKeysMouse

 

K_8 CastleKeysMouse

 

K_9 CastleKeysMouse

 

K_A CastleKeysMouse

 

K_Alt CastleKeysMouse

 

K_Apostrophe CastleKeysMouse

 

K_B CastleKeysMouse

 

K_BackQuote CastleKeysMouse

 

K_BackSlash CastleKeysMouse

 

K_BackSpace CastleKeysMouse

 

K_C CastleKeysMouse

 

K_CapsLock CastleKeysMouse

 

K_Comma CastleKeysMouse

 

K_Ctrl CastleKeysMouse

 

K_D CastleKeysMouse

 

K_Delete CastleKeysMouse

 

K_Down CastleKeysMouse

 

K_E CastleKeysMouse

 

K_End CastleKeysMouse

 

K_Enter CastleKeysMouse

 

K_Equal CastleKeysMouse

 

K_Escape CastleKeysMouse

 

K_F CastleKeysMouse

 

K_F1 CastleKeysMouse

 

K_F10 CastleKeysMouse

 

K_F11 CastleKeysMouse

 

K_F12 CastleKeysMouse

 

K_F2 CastleKeysMouse

 

K_F3 CastleKeysMouse

 

K_F4 CastleKeysMouse

 

K_F5 CastleKeysMouse

 

K_F6 CastleKeysMouse

 

K_F7 CastleKeysMouse

 

K_F8 CastleKeysMouse

 

K_F9 CastleKeysMouse

 

K_G CastleKeysMouse

 

K_H CastleKeysMouse

 

K_Home CastleKeysMouse

 

K_I CastleKeysMouse

 

K_Insert CastleKeysMouse

 

K_J CastleKeysMouse

 

K_K CastleKeysMouse

 

K_L CastleKeysMouse

 

K_Left CastleKeysMouse

 

K_LeftBracket CastleKeysMouse

 

K_M CastleKeysMouse

 

K_Minus CastleKeysMouse

 

K_N CastleKeysMouse

 

K_None CastleKeysMouse

Old key names (K_Xxx instead of keyXxx).

K_NumLock CastleKeysMouse

 

K_Numpad_0 CastleKeysMouse

 

K_Numpad_1 CastleKeysMouse

 

K_Numpad_2 CastleKeysMouse

 

K_Numpad_3 CastleKeysMouse

 

K_Numpad_4 CastleKeysMouse

 

K_Numpad_5 CastleKeysMouse

 

K_Numpad_6 CastleKeysMouse

 

K_Numpad_7 CastleKeysMouse

 

K_Numpad_8 CastleKeysMouse

 

K_Numpad_9 CastleKeysMouse

 

K_Numpad_Begin CastleKeysMouse

 

K_Numpad_Delete CastleKeysMouse

 

K_Numpad_Divide CastleKeysMouse

 

K_Numpad_Down CastleKeysMouse

 

K_Numpad_End CastleKeysMouse

 

K_Numpad_Enter CastleKeysMouse

 

K_Numpad_Home CastleKeysMouse

 

K_Numpad_Insert CastleKeysMouse

 

K_Numpad_Left CastleKeysMouse

 

K_Numpad_Minus CastleKeysMouse

 

K_Numpad_Multiply CastleKeysMouse

 

K_Numpad_PageDown CastleKeysMouse

 

K_Numpad_PageUp CastleKeysMouse

 

K_Numpad_Plus CastleKeysMouse

 

K_Numpad_Right CastleKeysMouse

 

K_Numpad_Up CastleKeysMouse

 

K_O CastleKeysMouse

 

K_P CastleKeysMouse

 

K_PageDown CastleKeysMouse

 

K_PageUp CastleKeysMouse

 

K_Pause CastleKeysMouse

 

K_Period CastleKeysMouse

 

K_Plus CastleKeysMouse

 

K_PrintScreen CastleKeysMouse

 

K_Q CastleKeysMouse

 

K_R CastleKeysMouse

 

K_Right CastleKeysMouse

 

K_RightBracket CastleKeysMouse

 

K_S CastleKeysMouse

 

K_ScrollLock CastleKeysMouse

 

K_Semicolon CastleKeysMouse

 

K_Shift CastleKeysMouse

 

K_Slash CastleKeysMouse

 

K_Space CastleKeysMouse

 

K_T CastleKeysMouse

 

K_Tab CastleKeysMouse

 

K_U CastleKeysMouse

 

K_Up CastleKeysMouse

 

K_V CastleKeysMouse

 

K_W CastleKeysMouse

 

K_X CastleKeysMouse

 

K_Y CastleKeysMouse

 

K_Z CastleKeysMouse

 

LevelEventSoundImportance CastleSoundEngine

 

LightBlue CastleColors

 

LightGreen CastleColors

 

LightRed CastleColors

 

Lime CastleColors

 

LoadFont_FileFilters CastleFonts

Supported font file formats.

LoadSound_FileFilters CastleSoundEngine

Supported sound file formats.

LoadX3DClassic_FileFilters X3DNodes

File filters if you want to open a file and then pass it to LoadX3DClassic.

LoadX3DXml_FileFilters X3DNodes

Global routines for parsing XML X3D encoding.

magDefault CastleTextureImages

 

magFastest CastleTextureImages

 

magLinear CastleGLImages

 

magLinear CastleTextureImages

 

magNearest CastleGLImages

 

magNearest CastleTextureImages

 

magNicest CastleTextureImages

 

Maroon CastleColors

Common color constants, for comfort.

MaxLastLogCount CastleLog

How many last logs to preserve.

MaxSoundImportance CastleSoundEngine

 

mbExtra1 CastleKeysMouse

 

mbExtra2 CastleKeysMouse

 

mbLeft CastleKeysMouse

 

mbMiddle CastleKeysMouse

 

mbRight CastleKeysMouse

 

MinDateTime CastleTimeUtils

 

minDefault CastleTextureImages

 

minFastest CastleTextureImages

 

minLinear CastleGLImages

 

minLinear CastleTextureImages

 

minLinearMipmapLinear CastleGLImages

 

minLinearMipmapLinear CastleTextureImages

 

minLinearMipmapNearest CastleGLImages

 

minLinearMipmapNearest CastleTextureImages

 

minNearest CastleGLImages

We recommend using CastleRenderOptions unit to get these constants.

minNearest CastleTextureImages

We recommend using CastleRenderOptions unit to get these constants.

minNearestMipmapLinear CastleGLImages

 

minNearestMipmapLinear CastleTextureImages

 

minNearestMipmapNearest CastleGLImages

 

minNearestMipmapNearest CastleTextureImages

 

minNicest CastleTextureImages

 

MinorNonSpatialSoundImportance CastleSoundEngine

 

MinTriangulationSlices X3DNodes

Minimal values for DefaultTriangulationSlices, DefaultTriangulationStacks.

MinTriangulationStacks X3DNodes

 

ModifierKeyToKey CastleKeysMouse

 

MouseButtonStr CastleKeysMouse

 

MouseWheelDirectionStr CastleKeysMouse

 

Navy CastleColors

 

NL CastleUtils

New line sequence, suitable for current OS.

oaRequiredSeparateFirst CastleParameters

 

oaRequiredSeparateLast CastleParameters

 

OldestTime CastleTimeUtils

 

OldestX3DTime X3DTime

 

Olive CastleColors

 

OnlyHelpOptions CastleParameters

 

OptionArgumentsRequiredSeparate CastleParameters

 

Orange CastleColors

 

paDefault CastleScene

 

paForceLooping CastleScene

 

paForceLooping CastleSceneCore

Old name for paLooping.

paForceNotLooping CastleScene

 

paForceNotLooping CastleSceneCore

Old name for paNotLooping.

paLooping CastleScene

 

paNotLooping CastleScene

 

Pi2 CastleUtils

Pi * 2.

PixelsImageClasses CastleGLImages

Part of CastleGLImages unit: miscellneous stuff.

PlayerSoundImportance CastleSoundEngine

 

prBackground CastleScene

 

prBottom CastleUIControls

 

prBoundingBox CastleScene

 

prLeft CastleUIControls

 

prRenderClones CastleScene

 

prRenderSelf CastleScene

 

prRight CastleUIControls

 

prShadowVolume CastleScene

 

prTop CastleUIControls

 

Purple CastleColors

 

QuatIdentityRot CastleQuaternions

 

RadiusToPreferredHeightMin CastleTransform

Multiply radius by this to get sensible "preferred height".

RadiusToProjectionNear CastleTransform

Following X3D spec of NavigationType: "It is recommended that the near clipping plane be set to one-half of the collision radius as specified in the avatarSize field."

Red CastleColors

 

Red3Single CastleColors

Deprecated, use RedRGB.

RedRGB CastleColors

 

RequiredSeparateFirstCount CastleParameters

 

RequiredSeparateLastCount CastleParameters

 

RestrictedAccessTypes X3DNodes

 

rfOffScreen CastleTransform

 

RootDir CastleUtils

Root dir name.

SaveX3D_FileFilters X3DLoad

 

SCannotOpenURL CastleOpenDocument

.$define GENERIC_METHODS

ShaderTypeName CastleRenderOptions

 

ShadowSamplingNames CastleRenderOptions

 

SHTYPE_SOLID X3DNodes

 

SHTYPE_UNKNOWN X3DNodes

Constants for TShapeHintsNode_1.FdShapeType.Value.

Silver CastleColors

 

SimpleAsciiCharacters CastleStringUtils

 

SingleEpsilon CastleVectors

Epsilon used by default when compating Single (Single-precision float values).

SingleEqualityEpsilon CastleVectors

 

Sqrt2 CastleUtils

 

Sqrt3 CastleUtils

 

ssCollidableTriangles CastleSceneCore

 

ssDynamicCollisions CastleScene

 

ssRendering CastleScene

 

ssStaticCollisions CastleScene

 

ssVisibleTriangles CastleScene

 

StandardParseOptions CastleWindow

All "normal" command-line options, that most programs using CastleWindow should be able to handle without any problems.

stNone CastleSoundEngine

Special sound type that indicates that there is actually no sound.

SystemDefaultLanguage CastleSystemLanguage

 

SystemDefaultLocale CastleSystemLanguage

 

taLeft CastleMessages

 

taMiddle CastleMessages

 

taRight CastleMessages

 

Teal CastleColors

 

TestAdMobBannerUnitId CastleAds

Test banner ad "unit id".

TestAdMobInterstitialUnitId CastleAds

Test interstitial static ad "unit id".

TestAdMobInterstitialVideoUnitId CastleAds

Test interstitial video ad "unit id".

TestAdMobRewardedUnitId CastleAds

Test rewarded video ad "unit id".

Texture2DRepeat CastleGLImages

Part of CastleGLImages unit: texture wrapping modes.

TextureCompressionInfo CastleImages

 

TextureImageClasses CastleTextureImages

Image classes that are handled by absolutely all OpenGL versions.

TextureImageClassesAll CastleTextureImages

All image classes that may be handled by OpenGL.

UnitVector2Single CastleVectors

 

UnitVector3Single CastleVectors

 

UnitVector4Single CastleVectors

 

UnknownFaceIndex CastleTriangles

 

VersionOptionHelp CastleParameters

 

VERTORDER_CLOCKWISE X3DNodes

 

VERTORDER_COUNTERCLOCKWISE X3DNodes

 

VERTORDER_UNKNOWN X3DNodes

Constants for TShapeHintsNode_1.FdVertexOrdering.Value.

vpBottom CastleUIControls

 

vpMiddle CastleUIControls

 

vpTop CastleUIControls

 

VRML1StateClasses X3DNodes

Classes corresponding to nodes on TVRML1State.

VRML1Version X3DNodes

 

VRML2Version X3DNodes

 

weNormal CastleScene

 

weSilhouette CastleScene

 

weSolidWireframe CastleScene

 

weWireframeOnly CastleScene

 

White CastleColors

 

White3Single CastleColors

Deprecated, use WhiteRGB.

WhiteRGB CastleColors

 

WhiteSpaces CastleStringUtils

 

WindowDefaultSize CastleWindow

 

WindowPositionCenter CastleWindow

 

X3DChangeToStr X3DFields

 

X3DVersion X3DNodes

Latest X3D version supported.

xeClassic X3DNodes

 

xeXML X3DNodes

 

Yellow CastleColors

 

YellowRGB CastleColors

 

ZeroMatrix2Double CastleVectors

 

ZeroMatrix2Single CastleVectors

 

ZeroMatrix3Double CastleVectors

 

ZeroMatrix3Single CastleVectors

 

ZeroMatrix4Double CastleVectors

 

ZeroMatrix4Single CastleVectors

 

ZeroVector2Byte CastleVectors

 

ZeroVector2Cardinal CastleVectors

 

ZeroVector2Double CastleVectors

 

ZeroVector2Integer CastleVectors

 

ZeroVector2Single CastleVectors

Vector with all components zero.

ZeroVector3Byte CastleVectors

 

ZeroVector3Cardinal CastleVectors

 

ZeroVector3Double CastleVectors

 

ZeroVector3Integer CastleVectors

 

ZeroVector3Single CastleVectors

 

ZeroVector4Byte CastleVectors

 

ZeroVector4Cardinal CastleVectors

 

ZeroVector4Double CastleVectors

 

ZeroVector4Integer CastleVectors

 

ZeroVector4Single CastleVectors

 

ZFarInfinity CastleProjection

Special value that you can pass to various perspective-projection functions with the intention to set far plane at infinity.


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