#!/bin/bash set -eu SH_BASIS=25 RAYS_PER_VERTEX=10000 # precompute_radiance_transfer \ # ../../../../../castle/data/creatures/spider_queen/spider_queen_stand.wrl \ # ugly-low-poly/spider_queen_radiance.wrl \ # --sh-basis-count="$SH_BASIS" \ # --rays-per-vertex="$RAYS_PER_VERTEX" # precompute_radiance_transfer \ # ../../../../../castle/data/creatures/alien/alien_still.wrl \ # ugly-low-poly/alien_radiance.wrl \ # --sh-basis-count="$SH_BASIS" \ # --rays-per-vertex="$RAYS_PER_VERTEX" precompute_radiance_transfer \ chinchilla.wrl.gz chinchilla_with_prt.wrl \ --sh-basis-count="$SH_BASIS" \ --rays-per-vertex="$RAYS_PER_VERTEX" gzip -f chinchilla_with_prt.wrl precompute_radiance_transfer \ chinchilla.wrl.gz chinchilla_with_prt_rays1000.wrl \ --sh-basis-count="$SH_BASIS" \ --rays-per-vertex=1000 gzip -f chinchilla_with_prt_rays1000.wrl precompute_radiance_transfer \ horns.wrl horns_with_prt.wrl \ --sh-basis-count="$SH_BASIS" \ --rays-per-vertex="$RAYS_PER_VERTEX" gzip -f horns_with_prt.wrl precompute_radiance_transfer \ towers.wrl towers_with_prt.wrl \ --sh-basis-count="$SH_BASIS" \ --rays-per-vertex="$RAYS_PER_VERTEX" gzip -f towers_with_prt.wrl