additive | casacore::LatticeCache< T > | protected |
cacheAccesses | casacore::LatticeCache< T > | protected |
cacheHits | casacore::LatticeCache< T > | protected |
cacheLocation(IPosition &cacheLoc, const IPosition &tileLoc) | casacore::LatticeCache< T > | |
cacheMisses | casacore::LatticeCache< T > | protected |
cacheReads | casacore::LatticeCache< T > | protected |
cacheSize | casacore::LatticeCache< T > | protected |
cacheWrites | casacore::LatticeCache< T > | protected |
clearCacheStatistics() | casacore::LatticeCache< T > | virtual |
flush() | casacore::LatticeCache< T > | virtual |
getFreeTile(Bool readonly) | casacore::LatticeCache< T > | protected |
image_p | casacore::LatticeCache< T > | protected |
LatticeCache(Lattice< T > &image, Int cacheSize, IPosition tileShape, Vector< Float > &tileOverlap, Bool additive) | casacore::LatticeCache< T > | |
LatticeCache(const LatticeCache< T > &other) | casacore::LatticeCache< T > | |
LatticeCache() | casacore::LatticeCache< T > | inlineprotected |
numberTiles | casacore::LatticeCache< T > | protected |
operator=(const LatticeCache< T > &other) | casacore::LatticeCache< T > | |
readTile(Int tile, Bool readonly) | casacore::LatticeCache< T > | protected |
showCacheStatistics(ostream &os) | casacore::LatticeCache< T > | virtual |
tile(IPosition &cacheLoc, const IPosition &tileLoc, Bool discard=True) | casacore::LatticeCache< T > | |
tile(const IPosition &tileLoc, Bool discard=True) | casacore::LatticeCache< T > | |
tile(const IPosition &tileLoc) | casacore::LatticeCache< T > | |
tileContents | casacore::LatticeCache< T > | protected |
tileLocs | casacore::LatticeCache< T > | protected |
tileOffsetVec | casacore::LatticeCache< T > | protected |
tileOverlap | casacore::LatticeCache< T > | protected |
tileSequence | casacore::LatticeCache< T > | protected |
tileShape | casacore::LatticeCache< T > | protected |
tileShapeVec | casacore::LatticeCache< T > | protected |
writeTile(Int tile) | casacore::LatticeCache< T > | protected |
~LatticeCache() | casacore::LatticeCache< T > | virtual |