1 #ifndef CAFFE_SLICE_LAYER_HPP_
2 #define CAFFE_SLICE_LAYER_HPP_
6 #include "caffe/blob.hpp"
7 #include "caffe/layer.hpp"
8 #include "caffe/proto/caffe.pb.h"
18 template <
typename Dtype>
21 explicit SliceLayer(
const LayerParameter& param)
28 virtual inline const char*
type()
const {
return "Slice"; }
38 const vector<bool>& propagate_down,
const vector<
Blob<Dtype>*>& bottom);
40 const vector<bool>& propagate_down,
const vector<
Blob<Dtype>*>& bottom);
46 vector<int> slice_point_;
51 #endif // CAFFE_SLICE_LAYER_HPP_
virtual int MinTopBlobs() const
Returns the minimum number of top blobs required by the layer, or -1 if no minimum number is required...
Definition: slice_layer.hpp:30
virtual void Backward_cpu(const vector< Blob< Dtype > * > &top, const vector< bool > &propagate_down, const vector< Blob< Dtype > * > &bottom)
Using the CPU device, compute the gradients for any parameters and for the bottom blobs if propagate_...
Definition: slice_layer.cpp:99
virtual void Forward_cpu(const vector< Blob< Dtype > * > &bottom, const vector< Blob< Dtype > * > &top)
Using the CPU device, compute the layer output.
Definition: slice_layer.cpp:78
Takes a Blob and slices it along either the num or channel dimension, outputting multiple sliced Blob...
Definition: slice_layer.hpp:19
A wrapper around SyncedMemory holders serving as the basic computational unit through which Layers,...
Definition: blob.hpp:24
An interface for the units of computation which can be composed into a Net.
Definition: layer.hpp:33
virtual void LayerSetUp(const vector< Blob< Dtype > * > &bottom, const vector< Blob< Dtype > * > &top)
Does layer-specific setup: your layer should implement this function as well as Reshape.
Definition: slice_layer.cpp:10
virtual void Backward_gpu(const vector< Blob< Dtype > * > &top, const vector< bool > &propagate_down, const vector< Blob< Dtype > * > &bottom)
Using the GPU device, compute the gradients for any parameters and for the bottom blobs if propagate_...
virtual void Forward_gpu(const vector< Blob< Dtype > * > &bottom, const vector< Blob< Dtype > * > &top)
Using the GPU device, compute the layer output. Fall back to Forward_cpu() if unavailable.
virtual int ExactNumBottomBlobs() const
Returns the exact number of bottom blobs required by the layer, or -1 if no exact number is required.
Definition: slice_layer.hpp:29
virtual void Reshape(const vector< Blob< Dtype > * > &bottom, const vector< Blob< Dtype > * > &top)
Adjust the shapes of top blobs and internal buffers to accommodate the shapes of the bottom blobs.
Definition: slice_layer.cpp:22
virtual const char * type() const
Returns the layer type.
Definition: slice_layer.hpp:28
A layer factory that allows one to register layers. During runtime, registered layers can be called b...
Definition: blob.hpp:14