FE_DOWNWARD, FE_TONEAREST, FE_TOWARDZERO, FE_UPWARD
Defined in header
<<fenv.h>>
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||
#define FE_DOWNWARD /*implementation defined*/
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(since C99) | |
#define FE_TONEAREST /*implementation defined*/
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(since C99) | |
#define FE_TOWARDZERO /*implementation defined*/
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(since C99) | |
#define FE_UPWARD /*implementation defined*/
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(since C99) | |
Each of these macro constants expands to a nonnegative integer constant expression, which can be used with fesetround and fegetround to indicate one of the supported floating-point rounding modes. The implementation may define additional rounding mode constants in <fenv.h>
, which should all begin with FE_
followed by at least one uppercase letter. Each macro is only defined if it is supported.
On most implementations, these macro constants expand to the values equal to the values of FLT_ROUNDS and float_round_style
Constant | Explanation |
FE_DOWNWARD
|
rounding towards negative infinity |
FE_TONEAREST
|
rounding towards nearest integer |
FE_TOWARDZERO
|
rounding towards zero |
FE_UPWARD
|
rounding towards positive infinity |
Additional rounding modes may be supported by an implementation.
The current rounding mode affects the following:
- results of floating-point arithmetic operators outside of constant expressions
double x = 1; x/10; // 0.09999999999999999167332731531132594682276248931884765625 // or 0.1000000000000000055511151231257827021181583404541015625
- results of standard library mathematical functions
sqrt(2); // 1.41421356237309492343001693370752036571502685546875 // or 1.4142135623730951454746218587388284504413604736328125
- floating-point to floating-point implicit conversion and casts
double d = 1 + DBL_EPSILON; float f = d; // 1.00000000000000000000000 // or 1.00000011920928955078125
lrint(2.1); // 2 or 3
The current rounding mode does NOT affect the following:
- floating-point to integer implicit conversion and casts (always towards zero)
- results of floating-point arithmetic operators in constant expressions (always to nearest)
- the library functions round, lround, ceil, floor, trunc
As with any floating-point environment functionality, rounding is only guaranteed if #pragma STDC FENV_ACCESS ON
is set.
[edit] Example
#include <stdio.h> #include <stdlib.h> #include <fenv.h> #include <math.h> int main() { #pragma STDC FENV_ACCESS ON fesetround(FE_DOWNWARD); puts("rounding down: "); printf(" pi = %.22f\n", acosf(-1)); printf("strtof(\"1.1\") = %.22f\n", strtof("1.1", NULL)); printf(" rint(2.1) = %.22f\n\n", rintf(2.1)); fesetround(FE_UPWARD); puts("rounding up: "); printf(" pi = %.22f\n", acosf(-1)); printf("strtof(\"1.1\") = %.22f\n", strtof("1.1", NULL)); printf(" rint(2.1) = %.22f\n", rintf(2.1)); }
Output:
rounding down: pi = 3.1415925025939941406250 strtof("1.1") = 1.0999999046325683593750 rint(2.1) = 2.0000000000000000000000 rounding up: pi = 3.1415927410125732421875 strtof("1.1") = 1.1000000238418579101563 rint(2.1) = 3.0000000000000000000000
[edit] References
- C11 standard (ISO/IEC 9899:2011):
-
- 7.6/8 Floating-point environment <fenv.h> (p: 207)
- C99 standard (ISO/IEC 9899:1999):
-
- 7.6/7 Floating-point environment <fenv.h> (p: 188)
[edit] See also
(C99)(C99)
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gets or sets rounding direction (function) |
C++ documentation for floating point rounding macros
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