Server-side Caching¶
Metadata Caching¶
New in version 1.3.0.
Caching (or, rather, cache expiration) is always a difficult problem, but it’s particularly vexing in Bcfg2 due to the number of different data sources incorporated. In 1.3.0, we introduced some limited caching of client metadata objects. Since a client metadata object can be generated anywhere from 7 to dozens of times per client run (depending on your templates), and since client metadata generation was made more complex and powerful in 1.3.0, caching these objects provides the easiest performance gain.
To enable caching, add a [caching]
section to bcfg2.conf with a
client_metadata option containing one of the following modes:
off
: No caching of client metadata objects is performed. This is the default.initial
: Only initial metadata objects are cached. Initial metadata objects are created only from the data in the Metadata plugin, before additional groups from other plugins are merged in.cautious
: Final metadata objects are cached, but each client’s cache is cleared at the start of each client run, immediately after probe data is received. Cache is also cleared as inaggressive
mode.on
is a synonym forcautious
.aggressive
: Final metadata objects are cached. Each plugin is responsible for clearing cache when appropriate.
These are presented roughly in ascending order of speed, and
descending order of reliability. That is, odds are higher that
aggressive
mode will result in stale data, but it gives the
biggest speed boost. off
will never result in stale data, but it
gives no speed boost.
In addition to the Metadata
plugin, Bcfg2 includes three plugins that can set additional
groups, and thus may affect the caching behavior. They
are GroupPatterns,
Probes, and
PuppetENC. All of those plugins
except for PuppetENC fully support all caching levels. PuppetENC is
incompatible with aggressive
, and may result in some stale data with
cautious
.
If you are not using the PuppetENC plugin, and do not have any custom
plugins that provide additional groups, then all four modes should be
safe to use. If you are using PuppetENC or have custom Connector
plugins that provide additional groups, then you may want to start
with cautious
or initial
.