7.6 User-Defined Assignment and Finalization
Three kinds
of actions are fundamental to the manipulation of objects: initialization,
finalization, and assignment. Every object is initialized, either explicitly
or by default, after being created (for example, by an
object_declaration
or
allocator).
Every object is finalized before being destroyed (for example, by leaving
a
subprogram_body
containing an
object_declaration,
or by a call to an instance of Unchecked_Deallocation). An assignment
operation is used as part of
assignment_statements,
explicit initialization, parameter passing, and other operations.
Default definitions for these three fundamental operations
are provided by the language, but
a
controlled
type gives the user additional control over parts of these operations.
In particular,
the user can define, for a controlled type, an Initialize procedure which
is invoked immediately after the normal default initialization of a controlled
object, a Finalize procedure which is invoked immediately before finalization
of any of the components of a controlled object, and an Adjust procedure
which is invoked as the last step of an assignment to a (nonlimited)
controlled object.
Static Semantics
The following language-defined
library package exists:
package Ada.Finalization
is
pragma Preelaborate(Finalization);
pragma Remote_Types(Finalization);
type Controlled
is abstract tagged private;
pragma Preelaborable_Initialization(Controlled);
procedure Initialize (Object :
in out Controlled)
is null;
procedure Adjust (Object :
in out Controlled)
is null;
procedure Finalize (Object :
in out Controlled)
is null;
type Limited_Controlled
is abstract tagged limited private;
pragma Preelaborable_Initialization(Limited_Controlled);
procedure Initialize (Object :
in out Limited_Controlled)
is null;
procedure Finalize (Object :
in out Limited_Controlled)
is null;
private
... --
not specified by the language
end Ada.Finalization;
A controlled type is a descendant
of Controlled or Limited_Controlled. The predefined "=" operator
of type Controlled always returns True, since this operator is incorporated
into the implementation of the predefined equality operator of types
derived from Controlled, as explained in
4.5.2.
The type Limited_Controlled is like Controlled, except that it is limited
and it lacks the primitive subprogram Adjust.
A type is said to
need finalization if:
it is a controlled type, a task type or a protected
type; or
it has a component that needs finalization; or
it is a limited type that has an access discriminant
whose designated type needs finalization; or
it is one of a number of language-defined types
that are explicitly defined to need finalization.
Dynamic Semantics
During the elaboration or evaluation of a construct
that causes an object to be initialized by default, for every controlled
subcomponent of the object that is not assigned an initial value (as
defined in
3.3.1), Initialize is called on
that subcomponent. Similarly, if the object that is initialized by default
as a whole is controlled, Initialize is called on the object.
Initialize and other initialization operations are
done in an arbitrary order, except as follows. Initialize is applied
to an object after initialization of its subcomponents, if any (including
both implicit initialization and Initialize calls). If an object has
a component with an access discriminant constrained by a per-object expression,
Initialize is applied to this component after any components that do
not have such discriminants. For an object with several components with
such a discriminant, Initialize is applied to them in order of their
component_declarations.
For an
allocator,
any task activations follow all calls on Initialize.
When
a target object with any controlled parts is assigned a value, either
when created or in a subsequent
assignment_statement,
the
assignment operation proceeds as follows:
The value of the target becomes the assigned value.
The value
of the target is
adjusted.
To adjust
the value of a (nonlimited) composite object, the values of the components
of the object are first adjusted in an arbitrary order, and then, if
the object is controlled, Adjust is called. Adjusting the value of an
elementary object has no effect, nor does adjusting the value of a composite
object with no controlled parts.
For an
assignment_statement,
after the
name
and
expression
have been evaluated, and any conversion (including constraint checking)
has been done, an anonymous object is created, and the value is assigned
into it; that is, the assignment operation is applied. (Assignment includes
value adjustment.) The target of the
assignment_statement
is then finalized. The value of the anonymous object is then assigned
into the target of the
assignment_statement.
Finally, the anonymous object is finalized. As explained below, the implementation
may eliminate the intermediate anonymous object, so this description
subsumes the one given in
5.2, “
Assignment
Statements”.
Implementation Requirements
For an
aggregate
of a controlled type whose value is assigned, other than by an
assignment_statement,
the implementation shall not create a separate anonymous object for the
aggregate.
The aggregate value shall be constructed directly in the target of the
assignment operation and Adjust is not called on the target object.
Implementation Permissions
An implementation is allowed to relax the above rules
(for nonlimited controlled types) in the following ways:
For an
assignment_statement
that assigns to an object the value of that same object, the implementation
need not do anything.
For an
assignment_statement
for a noncontrolled type, the implementation may finalize and assign
each component of the variable separately (rather than finalizing the
entire variable and assigning the entire new value) unless a discriminant
of the variable is changed by the assignment.
For an
aggregate
or function call whose value is assigned into a target object, the implementation
need not create a separate anonymous object if it can safely create the
value of the
aggregate
or function call directly in the target object. Similarly, for an
assignment_statement,
the implementation need not create an anonymous object if the value being
assigned is the result of evaluating a
name
denoting an object (the source object) whose storage cannot overlap with
the target. If the source object might overlap with the target object,
then the implementation can avoid the need for an intermediary anonymous
object by exercising one of the above permissions and perform the assignment
one component at a time (for an overlapping array assignment), or not
at all (for an assignment where the target and the source of the assignment
are the same object).
Furthermore, an implementation
is permitted to omit implicit Initialize, Adjust, and Finalize calls
and associated assignment operations on an object of a nonlimited controlled
type provided that:
any omitted Initialize call is not a call on a
user-defined Initialize procedure, and
any usage of the value of the object after the
implicit Initialize or Adjust call and before any subsequent Finalize
call on the object does not change the external effect of the program,
and
after the omission of such calls and operations,
any execution of the program that executes an Initialize or Adjust call
on an object or initializes an object by an
aggregate
will also later execute a Finalize call on the object and will always
do so prior to assigning a new value to the object, and
the assignment operations associated with omitted
Adjust calls are also omitted.
This permission applies to Adjust and Finalize calls
even if the implicit calls have additional external effects.