2.8 Pragmas
A pragma is a compiler directive.
There are language-defined pragmas that give instructions for optimization,
listing control, etc. An implementation may support additional (implementation-defined)
pragmas.
Syntax
Pragmas
are only allowed at the following places in a program:
At any place where the syntax rules allow
a construct defined by a syntactic category whose name ends with "
declaration",
"
statement", "
clause",
or "
alternative", or one of the
syntactic categories
variant
or
exception_handler;
but not in place of such a construct. Also at any place where a
compilation_unit
would be allowed.
Additional syntax rules and placement restrictions
exist for specific pragmas.
An
identifier
specific to a pragma is an identifier that is used in a pragma argument
with special meaning for that pragma.
Static Semantics
If an implementation does not recognize the name
of a
pragma,
then it has no effect on the semantics of the program. Inside such a
pragma, the
only rules that apply are the Syntax Rules.
Dynamic Semantics
Any
pragma
that appears at the place of an executable construct is executed. Unless
otherwise specified for a particular pragma, this execution consists
of the evaluation of each evaluable pragma argument in an arbitrary order.
Implementation Requirements
The implementation shall give a warning message for
an unrecognized pragma name.
Implementation Permissions
An implementation may provide implementation-defined
pragmas; the name of an implementation-defined pragma shall differ from
those of the language-defined pragmas.
An implementation may ignore an unrecognized pragma
even if it violates some of the Syntax Rules, if detecting the syntax
error is too complex.
Implementation Advice
Normally, implementation-defined pragmas should have
no semantic effect for error-free programs; that is, if the implementation-defined
pragmas are removed from a working program, the program should still
be legal, and should still have the same semantics.
Normally, an implementation
should not define pragmas that can make an illegal program legal, except
as follows:
A
pragma
used to complete a declaration, such as a
pragma
Import;
A
pragma
used to configure the environment by adding, removing, or replacing
library_items.
Syntax
The forms of List,
Page, and Optimize
pragmas
are as follows:
Other pragmas are defined throughout this International
Standard, and are summarized in
Annex L.
Static Semantics
A
pragma
List takes one of the
identifiers
On or Off as the single argument. This pragma is allowed anywhere a
pragma
is allowed. It specifies that listing of the compilation is to be continued
or suspended until a List
pragma
with the opposite argument is given within the same compilation. The
pragma itself
is always listed if the compiler is producing a listing.
A
pragma
Page is allowed anywhere a
pragma
is allowed. It specifies that the program text which follows the
pragma
should start on a new page (if the compiler is currently producing a
listing).
A
pragma
Optimize takes one of the
identifiers
Time, Space, or Off as the single argument. This
pragma
is allowed anywhere a
pragma
is allowed, and it applies until the end of the immediately enclosing
declarative region, or for a
pragma
at the place of a
compilation_unit,
to the end of the
compilation.
It gives advice to the implementation as to whether time or space is
the primary optimization criterion, or that optional optimizations should
be turned off. It is implementation defined how this advice is followed.
Examples
Examples of pragmas:
pragma List(Off); -- turn off listing generation
pragma Optimize(Off); -- turn off optional optimizations
pragma Inline(Set_Mask); -- generate code for Set_Mask inline
pragma Import(C, Put_Char, External_Name => "putchar"); -- import C putchar function