C.6 Shared Variable Control
[This clause specifies representation pragmas that
control the use of shared variables.]
Syntax
The form for pragmas
Atomic, Volatile, Atomic_Components, and Volatile_Components is as follows:
{
AI95-00272-01}
{atomic} An
atomic type is one to which a pragma Atomic applies. An
atomic
object (including a component) is one to which a pragma Atomic applies,
or a component of an array to which a pragma Atomic_Components applies,
or any object of an atomic type, other than objects obtained by evaluating
a slice.
Ramification: {
AI95-00272-01}
A slice of an atomic array object is not itself atomic. That's necessary
as executing a read or write of a dynamic number of components in a single
instruction is not possible on many targets.
{volatile}
A
volatile type is one to which a pragma Volatile
applies. A
volatile object (including a component) is one to which
a pragma Volatile applies, or a component of an array to which a pragma
Volatile_Components applies, or any object of a volatile type. In addition,
every atomic type or object is also defined to be volatile. Finally,
if an object is volatile, then so are all of its subcomponents [(the
same does not apply to atomic)].
Name Resolution Rules
Legality Rules
{indivisible}
It is illegal to apply either an Atomic or Atomic_Components
pragma to an object or type if the implementation cannot support the
indivisible reads and updates required by the pragma (see below).
It is illegal to specify the Size attribute of an
atomic object, the Component_Size attribute for an array type with atomic
components, or the layout attributes of an atomic component, in a way
that prevents the implementation from performing the required indivisible
reads and updates.
If an atomic object is passed as a parameter, then
the type of the formal parameter shall either be atomic or allow pass
by copy [(that is, not be a nonatomic by-reference type)]. If an atomic
object is used as an actual for a generic formal object of mode
in
out, then the type of the generic formal object shall be atomic.
If the
prefix
of an
attribute_reference
for an Access attribute denotes an atomic object [(including a component)],
then the designated type of the resulting access type shall be atomic.
If an atomic type is used as an actual for a generic formal derived type,
then the ancestor of the formal type shall be atomic or allow pass by
copy. Corresponding rules apply to volatile objects and types.
If a pragma Volatile, Volatile_Components, Atomic,
or Atomic_Components applies to a stand-alone constant object, then a
pragma Import shall also apply to it.
Ramification: Hence, no initialization
expression is allowed for such a constant. Note that a constant that
is atomic or volatile because of its type is allowed.
Reason: Stand-alone constants that are
explicitly specified as Atomic or Volatile only make sense if they are
being manipulated outside the Ada program. From the Ada perspective the
object is read-only. Nevertheless, if imported and atomic or volatile,
the implementation should presume it might be altered externally. For
an imported stand-alone constant that is not atomic or volatile, the
implementation can assume that it will not be altered.
Static Semantics
{representation pragma
(Atomic) [partial]} {pragma,
representation (Atomic) [partial]} {representation
pragma (Volatile) [partial]} {pragma,
representation (Volatile) [partial]} {representation
pragma (Atomic_Components) [partial]} {pragma,
representation (Atomic_Components) [partial]} {representation
pragma (Volatile_Components) [partial]} {pragma,
representation (Volatile_Components) [partial]} These
pragmas are
representation pragmas (see
13.1).
Dynamic Semantics
For an atomic object (including an atomic component)
all reads and updates of the object as a whole are indivisible.
For a volatile object all reads and updates of the
object as a whole are performed directly to memory.
Implementation Note: This precludes any
use of register temporaries, caches, and other similar optimizations
for that object.
{sequential (actions)}
Two actions are sequential (see
9.10)
if each is the read or update of the same atomic object.
{by-reference type
(atomic or volatile) [partial]} If a type
is atomic or volatile and it is not a by-copy type, then the type is
defined to be a by-reference type. If any subcomponent of a type is atomic
or volatile, then the type is defined to be a by-reference type.
If an actual parameter is atomic or volatile, and
the corresponding formal parameter is not, then the parameter is passed
by copy.
Implementation Note: Note that in the
case where such a parameter is normally passed by reference, a copy of
the actual will have to be produced at the call-site, and a pointer to
the copy passed to the formal parameter. If the actual is atomic, any
copying has to use indivisible read on the way in, and indivisible write
on the way out.
Reason: It has to be known at compile
time whether an atomic or a volatile parameter is to be passed by copy
or by reference. For some types, it is unspecified whether parameters
are passed by copy or by reference. The above rules further specify the
parameter passing rules involving atomic and volatile types and objects.
Implementation Requirements
{external effect
(volatile/atomic objects) [partial]} The
external effect of a program (see
1.1.3)
is defined to include each read and update of a volatile or atomic object.
The implementation shall not generate any memory reads or updates of
atomic or volatile objects other than those specified by the program.
Discussion: The presumption is that volatile
or atomic objects might reside in an “active” part of the
address space where each read has a potential side-effect, and at the
very least might deliver a different value.
The rule above
and the definition of external effect are intended to prevent (at least)
the following incorrect optimizations, where V is a volatile variable:
X:= V; Y:=V; cannot be allowed to be translated
as Y:=V; X:=V;
Deleting redundant loads: X:= V; X:= V; shall
read the value of V from memory twice.
Deleting redundant stores: V:= X; V:= X; shall
write into V twice.
Extra stores: V:= X+Y; should not translate
to something like V:= X; V:= V+Y;
Extra loads: X:= V; Y:= X+Z; X:=X+B; should
not translate to something like Y:= V+Z; X:= V+B;
Reordering of loads from volatile variables:
X:= V1; Y:= V2; (whether or not V1 = V2) should not translate to Y:=
V2; X:= V1;
Reordering of stores to volatile variables:
V1:= X; V2:= X; should not translate to V2:=X; V1:= X;
If a pragma Pack applies to a type any of whose subcomponents
are atomic, the implementation shall not pack the atomic subcomponents
more tightly than that for which it can support indivisible reads and
updates.
Implementation Note: A warning might
be appropriate if no packing whatsoever can be achieved.
Implementation Advice
{
AI95-00259-01}
A load or store of a volatile object whose size is a multiple of System.Storage_Unit
and whose alignment is nonzero, should be implemented by accessing exactly
the bits of the object and no others.
Implementation Advice: A load or store
of a volatile object whose size is a multiple of System.Storage_Unit
and whose alignment is nonzero, should be implemented by accessing exactly
the bits of the object and no others.
Reason: Since any object can be a volatile
object, including packed array components and bit-mapped record components,
we require the above only when it is reasonable to assume that the machine
can avoid accessing bits outside of the object.
Ramification: This implies that the load
or store of a volatile object that meets the above requirement should
not be combined with that of any other object, nor should it access any
bits not belonging to any other object. This means that the suitability
of the implementation for memory-mapped I/O can be determined from its
documentation, as any cases where the implementation does not follow
Implementation Advice must be documented.
{
AI95-00259-01}
A load or store of an atomic object should, where possible, be implemented
by a single load or store instruction.
Implementation Advice: A load or store
of an atomic object should be implemented by a single load or store instruction.
9 An imported volatile or atomic constant
behaves as a constant (i.e. read-only) with respect to other parts of
the Ada program, but can still be modified by an “external source.”
Incompatibilities With Ada 83
{
incompatibilities with Ada 83}
Pragma
Atomic replaces Ada 83's pragma Shared. The name “Shared”
was confusing, because the pragma was not used to mark variables as shared.
Wording Changes from Ada 95
{
AI95-00259-01}
Added Implementation Advice to clarify the meaning of Atomic and Volatile
in machine terms. The documentation that this advice applies will make
the use of Ada implementations more predictable for low-level (such as
device register) programming.
{
AI95-00272-01}
Added wording to clarify that a slice of an object of an atomic type
is not atomic, just like a component of an atomic type is not (necessarily)
atomic.