9.10 Shared Variables
Static Semantics
{shared variable
(protection of)} {independently
addressable} If two different objects,
including nonoverlapping parts of the same object, are
independently
addressable, they can be manipulated concurrently by two different
tasks without synchronization. Normally, any two nonoverlapping objects
are independently addressable. However, if packing, record layout, or
Component_Size is specified for a given composite object, then it is
implementation defined whether or not two nonoverlapping parts of that
composite object are independently addressable.
Implementation defined: Whether or not
two nonoverlapping parts of a composite object are independently addressable,
in the case where packing, record layout, or Component_Size is specified
for the object.
Implementation Note: Independent addressability
is the only high level semantic effect of a
pragma
Pack. If two objects are independently addressable, the implementation
should allocate them in such a way that each can be written by the hardware
without writing the other. For example, unless the user asks for it,
it is generally not feasible to choose a bit-packed representation on
a machine without an atomic bit field insertion instruction, because
there might be tasks that update neighboring subcomponents concurrently,
and locking operations on all subcomponents is generally not a good idea.
Even if packing or one of the other above-mentioned
aspects is specified, subcomponents should still be updated independently
if the hardware efficiently supports it.
Dynamic Semantics
[Separate tasks normally
proceed independently and concurrently with one another. However, task
interactions can be used to synchronize the actions of two or more tasks
to allow, for example, meaningful communication by the direct updating
and reading of variables shared between the tasks.] The actions of two
different tasks are synchronized in this sense when an action of one
task
signals an action of the other task;
{signal
(as defined between actions)} an action
A1 is defined to signal an action A2 under the following circumstances:
If A1 and A2 are part of the execution of the same
task, and the language rules require A1 to be performed before A2;
If A1 is the action of an activator that initiates
the activation of a task, and A2 is part of the execution of the task
that is activated;
If A1 is part of the activation of a task, and
A2 is the action of waiting for completion of the activation;
If A1 is part of the execution of a task, and A2
is the action of waiting for the termination of the task;
{
8652/0031}
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If A1 is the termination of a task T, and A2 is either the evaluation
of the expression T'Terminated or a call to Ada.Task_Identification.Is_Terminated
with an actual parameter that identifies T (see
C.7.1);
If A1 is the action of issuing an entry call, and
A2 is part of the corresponding execution of the appropriate
entry_body
or
accept_statement.
If A1 is part of the execution of an
accept_statement
or
entry_body,
and A2 is the action of returning from the corresponding entry call;
If A1 is part of the execution of a protected procedure
body or
entry_body
for a given protected object, and A2 is part of a later execution of
an
entry_body
for the same protected object;
Reason: The underlying principle here
is that for one action to “signal” a second, the second action
has to follow a potentially blocking operation, whose blocking is dependent
on the first action in some way. Protected procedures are not potentially
blocking, so they can only be "signalers," they cannot be signaled.
Ramification: Protected subprogram calls
are not defined to signal one another, which means that such calls alone
cannot be used to synchronize access to shared data outside of a protected
object.
Reason: The point of this distinction
is so that on multiprocessors with inconsistent caches, the caches only
need to be refreshed at the beginning of an entry body, and forced out
at the end of an entry body or protected procedure that leaves an entry
open. Protected function calls, and protected subprogram calls for entryless
protected objects do not require full cache consistency. Entryless protected
objects are intended to be treated roughly like atomic objects —
each operation is indivisible with respect to other operations (unless
both are reads), but such operations cannot be used to synchronize access
to other nonvolatile shared variables.
If A1 signals some
action that in turn signals A2.
Erroneous Execution
{erroneous
execution (cause) [partial]} Given an
action of assigning to an object, and an action of reading or updating
a part of the same object (or of a neighboring object if the two are
not independently addressable), then the execution of the actions is
erroneous unless the actions are
sequential.
{sequential
(actions)} Two actions are sequential
if one of the following is true:
One action signals the other;
Both actions occur as part of the execution of
the same task;
Reason: Any two actions of the same task
are sequential, even if one does not signal the other because they can
be executed in an “arbitrary” (but necessarily equivalent
to some “sequential”) order.
Both actions occur as part of protected actions
on the same protected object, and at most one of the actions is part
of a call on a protected function of the protected object.
Reason: Because actions within protected
actions do not always imply signaling, we have to mention them here explicitly
to make sure that actions occurring within different protected actions
of the same protected object are sequential with respect to one another
(unless both are part of calls on protected functions).
Ramification: It doesn't matter whether
or not the variable being assigned is actually a subcomponent of the
protected object; globals can be safely updated from within the bodies
of protected procedures or entries.
A
pragma
Atomic or Atomic_Components may also be used to ensure that certain reads
and updates are sequential — see
C.6.
Ramification: If two actions are “sequential”
it is known that their executions don't overlap in time, but it is not
necessarily specified which occurs first. For example, all actions of
a single task are sequential, even though the exact order of execution
is not fully specified for all constructs.
Discussion: Note that if two assignments
to the same variable are sequential, but neither signals the other, then
the program is not erroneous, but it is not specified which assignment
ultimately prevails. Such a situation usually corresponds to a programming
mistake, but in some (rare) cases, the order makes no difference, and
for this reason this situation is not considered erroneous nor even a
bounded error. In Ada 83, this was considered an “incorrect order
dependence” if the “effect” of the program was affected,
but “effect” was never fully defined. In Ada 95, this situation
represents a potential nonportability, and a friendly compiler might
want to warn the programmer about the situation, but it is not considered
an error. An example where this would come up would be in gathering statistics
as part of referencing some information, where the assignments associated
with statistics gathering don't need to be ordered since they are just
accumulating aggregate counts, sums, products, etc.
Wording Changes from Ada 95
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8652/0031}
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Corrigendum: Clarified that a task T2 can rely on values of variables
that are updated by another task T1, if task T2 first verifies that T1'Terminated
is True.