The current version of Bash, the one you have running on your machine, is most likely version 2.xx.yy, 3.xx.yy, or 4.xx.yy.
bash$ echo $BASH_VERSION 3.2.25(1)-release |
The version 2 update of the classic Bash scripting language added array variables, string and parameter expansion, and a better method of indirect variable references, among other features.
Example 37-1. String expansion
1 #!/bin/bash 2 3 # String expansion. 4 # Introduced with version 2 of Bash. 5 6 # Strings of the form $'xxx' 7 #+ have the standard escaped characters interpreted. 8 9 echo $'Ringing bell 3 times \a \a \a' 10 # May only ring once with certain terminals. 11 # Or ... 12 # May not ring at all, depending on terminal settings. 13 echo $'Three form feeds \f \f \f' 14 echo $'10 newlines \n\n\n\n\n\n\n\n\n\n' 15 echo $'\102\141\163\150' 16 # B a s h 17 # Octal equivalent of characters. 18 19 exit |
Example 37-2. Indirect variable references - the new way
1 #!/bin/bash 2 3 # Indirect variable referencing. 4 # This has a few of the attributes of references in C++. 5 6 7 a=letter_of_alphabet 8 letter_of_alphabet=z 9 10 echo "a = $a" # Direct reference. 11 12 echo "Now a = ${!a}" # Indirect reference. 13 # The ${!variable} notation is more intuitive than the old 14 #+ eval var1=\$$var2 15 16 echo 17 18 t=table_cell_3 19 table_cell_3=24 20 echo "t = ${!t}" # t = 24 21 table_cell_3=387 22 echo "Value of t changed to ${!t}" # 387 23 # No 'eval' necessary. 24 25 # This is useful for referencing members of an array or table, 26 #+ or for simulating a multi-dimensional array. 27 # An indexing option (analogous to pointer arithmetic) 28 #+ would have been nice. Sigh. 29 30 exit 0 31 32 # See also, ind-ref.sh example. |
Example 37-3. Simple database application, using indirect variable referencing
1 #!/bin/bash 2 # resistor-inventory.sh 3 # Simple database / table-lookup application. 4 5 # ============================================================== # 6 # Data 7 8 B1723_value=470 # Ohms 9 B1723_powerdissip=.25 # Watts 10 B1723_colorcode="yellow-violet-brown" # Color bands 11 B1723_loc=173 # Where they are 12 B1723_inventory=78 # How many 13 14 B1724_value=1000 15 B1724_powerdissip=.25 16 B1724_colorcode="brown-black-red" 17 B1724_loc=24N 18 B1724_inventory=243 19 20 B1725_value=10000 21 B1725_powerdissip=.125 22 B1725_colorcode="brown-black-orange" 23 B1725_loc=24N 24 B1725_inventory=89 25 26 # ============================================================== # 27 28 29 echo 30 31 PS3='Enter catalog number: ' 32 33 echo 34 35 select catalog_number in "B1723" "B1724" "B1725" 36 do 37 Inv=${catalog_number}_inventory 38 Val=${catalog_number}_value 39 Pdissip=${catalog_number}_powerdissip 40 Loc=${catalog_number}_loc 41 Ccode=${catalog_number}_colorcode 42 43 echo 44 echo "Catalog number $catalog_number:" 45 # Now, retrieve value, using indirect referencing. 46 echo "There are ${!Inv} of [${!Val} ohm / ${!Pdissip} watt]\ 47 resistors in stock." # ^ ^ 48 # As of Bash 4.2, you can replace "ohm" with \u2126 (using echo -e). 49 echo "These are located in bin # ${!Loc}." 50 echo "Their color code is \"${!Ccode}\"." 51 52 break 53 done 54 55 echo; echo 56 57 # Exercises: 58 # --------- 59 # 1) Rewrite this script to read its data from an external file. 60 # 2) Rewrite this script to use arrays, 61 #+ rather than indirect variable referencing. 62 # Which method is more straightforward and intuitive? 63 # Which method is easier to code? 64 65 66 # Notes: 67 # ----- 68 # Shell scripts are inappropriate for anything except the most simple 69 #+ database applications, and even then it involves workarounds and kludges. 70 # Much better is to use a language with native support for data structures, 71 #+ such as C++ or Java (or even Perl). 72 73 exit 0 |
Example 37-4. Using arrays and other miscellaneous trickery to deal four random hands from a deck of cards
1 #!/bin/bash 2 # cards.sh 3 4 # Deals four random hands from a deck of cards. 5 6 UNPICKED=0 7 PICKED=1 8 9 DUPE_CARD=99 10 11 LOWER_LIMIT=0 12 UPPER_LIMIT=51 13 CARDS_IN_SUIT=13 14 CARDS=52 15 16 declare -a Deck 17 declare -a Suits 18 declare -a Cards 19 # It would have been easier to implement and more intuitive 20 #+ with a single, 3-dimensional array. 21 # Perhaps a future version of Bash will support multidimensional arrays. 22 23 24 initialize_Deck () 25 { 26 i=$LOWER_LIMIT 27 until [ "$i" -gt $UPPER_LIMIT ] 28 do 29 Deck[i]=$UNPICKED # Set each card of "Deck" as unpicked. 30 let "i += 1" 31 done 32 echo 33 } 34 35 initialize_Suits () 36 { 37 Suits[0]=C #Clubs 38 Suits[1]=D #Diamonds 39 Suits[2]=H #Hearts 40 Suits[3]=S #Spades 41 } 42 43 initialize_Cards () 44 { 45 Cards=(2 3 4 5 6 7 8 9 10 J Q K A) 46 # Alternate method of initializing an array. 47 } 48 49 pick_a_card () 50 { 51 card_number=$RANDOM 52 let "card_number %= $CARDS" # Restrict range to 0 - 51, i.e., 52 cards. 53 if [ "${Deck[card_number]}" -eq $UNPICKED ] 54 then 55 Deck[card_number]=$PICKED 56 return $card_number 57 else 58 return $DUPE_CARD 59 fi 60 } 61 62 parse_card () 63 { 64 number=$1 65 let "suit_number = number / CARDS_IN_SUIT" 66 suit=${Suits[suit_number]} 67 echo -n "$suit-" 68 let "card_no = number % CARDS_IN_SUIT" 69 Card=${Cards[card_no]} 70 printf %-4s $Card 71 # Print cards in neat columns. 72 } 73 74 seed_random () # Seed random number generator. 75 { # What happens if you don't do this? 76 seed=`eval date +%s` 77 let "seed %= 32766" 78 RANDOM=$seed 79 } # Consider other methods of seeding the random number generator. 80 81 deal_cards () 82 { 83 echo 84 85 cards_picked=0 86 while [ "$cards_picked" -le $UPPER_LIMIT ] 87 do 88 pick_a_card 89 t=$? 90 91 if [ "$t" -ne $DUPE_CARD ] 92 then 93 parse_card $t 94 95 u=$cards_picked+1 96 # Change back to 1-based indexing, temporarily. Why? 97 let "u %= $CARDS_IN_SUIT" 98 if [ "$u" -eq 0 ] # Nested if/then condition test. 99 then 100 echo 101 echo 102 fi # Each hand set apart with a blank line. 103 104 let "cards_picked += 1" 105 fi 106 done 107 108 echo 109 110 return 0 111 } 112 113 114 # Structured programming: 115 # Entire program logic modularized in functions. 116 117 #=============== 118 seed_random 119 initialize_Deck 120 initialize_Suits 121 initialize_Cards 122 deal_cards 123 #=============== 124 125 exit 126 127 128 129 # Exercise 1: 130 # Add comments to thoroughly document this script. 131 132 # Exercise 2: 133 # Add a routine (function) to print out each hand sorted in suits. 134 # You may add other bells and whistles if you like. 135 136 # Exercise 3: 137 # Simplify and streamline the logic of the script. |