18#ifndef vtkX3DExporter_h 
   19#define vtkX3DExporter_h 
   22#include "vtkIOExportModule.h"  
   24VTK_ABI_NAMESPACE_BEGIN
 
   54  vtkSetMacro(Speed, 
double);
 
   55  vtkGetMacro(Speed, 
double);
 
   92  vtkGetStringMacro(OutputString);
 
   95    return reinterpret_cast<unsigned char*
>(this->OutputString);
 
a actor that draws 2D data
 
represents an object (geometry & properties) in a rendered scene
 
abstract superclass for arrays of numeric data
 
abstract class to write a scene to a file
 
a simple class to control print indentation
 
a virtual light for 3D rendering
 
represent and manipulate 3D points
 
concrete dataset represents vertices, lines, polygons, and triangle strips
 
abstract specification for renderers
 
dynamic, self-adjusting array of unsigned char
 
vtkTypeBool WriteToOutputString
 
vtkSetFilePathMacro(FileName)
Set/Get the output file name.
 
vtkGetFilePathMacro(FileName)
Set/Get the output file name.
 
unsigned char * GetBinaryOutputString()
When WriteToOutputString in on, then a string is allocated, written to, and can be retrieved with the...
 
char * RegisterAndGetOutputString()
This convenience method returns the string, sets the IVAR to nullptr, so that the user is responsible...
 
void WriteALight(vtkLight *aLight, vtkX3DExporterWriter *writer)
 
vtkIdType OutputStringLength
 
void WriteATexture(vtkActor *anActor, vtkX3DExporterWriter *writer)
 
void WriteAnAppearance(vtkActor *anActor, bool writeEmissiveColor, vtkX3DExporterWriter *writer)
 
virtual void WriteAdditionalNodes(vtkX3DExporterWriter *vtkNotUsed(writer))
 
void WriteAPiece(vtkPolyData *piece, vtkActor *anActor, vtkX3DExporterWriter *writer, int index)
 
void WriteAnActor(vtkActor *anActor, vtkX3DExporterWriter *writer, int index)
 
void WriteData() override
Write data to output.
 
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
 
vtkTypeBool HasHeadLight(vtkRenderer *ren)
 
~vtkX3DExporter() override
 
static vtkX3DExporter * New()
 
void WriteATextActor2D(vtkActor2D *anTextActor2D, vtkX3DExporterWriter *writer)
 
void WritePointData(vtkPoints *points, vtkDataArray *normals, vtkDataArray *tcoords, vtkUnsignedCharArray *colors, vtkX3DExporterWriter *writer, int index)