16#include "vtkRenderingVRModule.h"  
   18VTK_ABI_NAMESPACE_BEGIN
 
   35  vtkSetMacro(Show, 
bool);
 
   36  vtkGetMacro(Show, 
bool);
 
   38  vtkSetMacro(Length, 
float);
 
   40  vtkSetVector3Macro(Color, 
float);
 
   60  void operator=(
const vtkVRRay&) = 
delete;
 
a simple class to control print indentation
 
represent and manipulate 4x4 transformation matrices
 
Allocate and hold a VTK object.
 
abstract base class for most VTK objects
 
create a window for renderers to draw into
 
vtkOpenGLHelper RayHelper
 
vtkOpenGLVertexBufferObject * RayVBO
 
void ReleaseGraphicsResources(vtkRenderWindow *win)
 
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
 
vtkNew< vtkMatrix4x4 > PoseMatrix
 
void Render(vtkOpenGLRenderWindow *win, vtkMatrix4x4 *poseMatrix)
 
bool Build(vtkOpenGLRenderWindow *win)