18#ifndef vtkVRMLExporter_h 
   19#define vtkVRMLExporter_h 
   22#include "vtkIOExportModule.h"  
   24VTK_ABI_NAMESPACE_BEGIN
 
   52  vtkSetMacro(Speed, 
double);
 
   53  vtkGetMacro(Speed, 
double);
 
represents an object (geometry & properties) in a rendered scene
 
abstract superclass for arrays of numeric data
 
abstract class to write a scene to a file
 
a simple class to control print indentation
 
a virtual light for 3D rendering
 
represent and manipulate point attribute data
 
represent and manipulate 3D points
 
concrete dataset represents vertices, lines, polygons, and triangle strips
 
dynamic, self-adjusting array of unsigned char
 
export a scene into VRML 2.0 format.
 
vtkGetFilePathMacro(FileName)
Specify the name of the VRML file to write.
 
void WriteAnActor(vtkActor *anActor, FILE *fp)
 
void WriteShapeBegin(vtkActor *actor, FILE *fileP, vtkPolyData *polyData, vtkPointData *pntData, vtkUnsignedCharArray *color)
 
void SetFilePointer(FILE *)
Set the file pointer to write to.
 
static vtkVRMLExporter * New()
 
void WritePointData(vtkPoints *points, vtkDataArray *normals, vtkDataArray *tcoords, vtkUnsignedCharArray *colors, FILE *fp)
 
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
 
~vtkVRMLExporter() override
 
void WriteALight(vtkLight *aLight, FILE *fp)
 
vtkSetFilePathMacro(FileName)
Specify the name of the VRML file to write.
 
void WriteShapeEnd(FILE *fileP)
 
void WriteData() override