VTK  9.3.0
vtkToneMappingPass.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
29#ifndef vtkToneMappingPass_h
30#define vtkToneMappingPass_h
31
33#include "vtkRenderingOpenGL2Module.h" // For export macro
34
35VTK_ABI_NAMESPACE_BEGIN
39
40class VTKRENDERINGOPENGL2_EXPORT vtkToneMappingPass : public vtkImageProcessingPass
41{
42public:
45 void PrintSelf(ostream& os, vtkIndent indent) override;
46
50 void Render(const vtkRenderState* s) override;
51
56
58
64
68 enum
69 {
70 Clamp = 0,
71 Reinhard = 1,
72 Exponential = 2,
73 GenericFilmic = 3
74 };
75
77
81 vtkSetClampMacro(ToneMappingType, int, 0, 3);
82 vtkGetMacro(ToneMappingType, int);
84
86
90 vtkGetMacro(Exposure, float);
91 vtkSetMacro(Exposure, float);
93
95
99 vtkSetClampMacro(Contrast, float, 0.0001f, VTK_FLOAT_MAX);
100 vtkGetMacro(Contrast, float);
102
104
109 vtkSetClampMacro(Shoulder, float, 0.0001, 1.f);
110 vtkGetMacro(Shoulder, float);
112
114
118 vtkSetClampMacro(MidIn, float, 0.0001, 1.f);
119 vtkGetMacro(MidIn, float);
121
123
127 vtkSetClampMacro(MidOut, float, 0.0001, 1.f);
128 vtkGetMacro(MidOut, float);
130
132
136 vtkSetClampMacro(HdrMax, float, 1.f, VTK_FLOAT_MAX);
137 vtkGetMacro(HdrMax, float);
139
141
145 vtkSetMacro(UseACES, bool);
146 vtkGetMacro(UseACES, bool);
148
149protected:
152
156 vtkOpenGLFramebufferObject* FrameBufferObject = nullptr;
157 vtkTextureObject* ColorTexture = nullptr;
158 vtkOpenGLQuadHelper* QuadHelper = nullptr;
159
160 vtkMTimeType PreComputeMTime = 0;
161
162 int ToneMappingType = GenericFilmic;
163 float Exposure = 1.0;
164
168 float Contrast = 1.6773;
169 float Shoulder = 0.9714;
170 float MidIn = 0.18;
171 float MidOut = 0.18;
172 float HdrMax = 11.0785;
173 bool UseACES = true;
174
178 bool UseACESChangeValue = true;
179
185 float ClippingPoint = 1.117427;
186 float ToeSpeed = 0.244676;
187
192
193private:
194 vtkToneMappingPass(const vtkToneMappingPass&) = delete;
195 void operator=(const vtkToneMappingPass&) = delete;
196};
197
198VTK_ABI_NAMESPACE_END
199#endif
Convenient class for post-processing passes.
a simple class to control print indentation
Definition vtkIndent.h:29
Internal class which encapsulates OpenGL FramebufferObject.
Class to make rendering a full screen quad easier.
Context in which a vtkRenderPass will render.
abstracts an OpenGL texture object.
Implement a post-processing Tone Mapping.
~vtkToneMappingPass() override
void Render(const vtkRenderState *s) override
Perform rendering according to a render state.
void PreComputeAnchorCurveGenericFilmic()
Pre compute ClippingPoint and ToeSpeed.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkToneMappingPass()=default
static vtkToneMappingPass * New()
void SetGenericFilmicDefaultPresets()
Set function to set uncharted 2 presets, and default presets.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
void SetGenericFilmicUncharted2Presets()
Set function to set uncharted 2 presets, and default presets.
window superclass for vtkRenderWindow
Definition vtkWindow.h:25
vtkTypeUInt32 vtkMTimeType
Definition vtkType.h:270
#define VTK_FLOAT_MAX
Definition vtkType.h:152