handles properties associated with a texture map
 
actor that draws 2D data with texture support
 
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
 
int RenderOverlay(vtkViewport *viewport) override
Support the standard render methods.
 
int RenderOpaqueGeometry(vtkViewport *viewport) override
Support the standard render methods.
 
vtkMTimeType GetMTime() override
Return this object's modified time.
 
int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override
Support the standard render methods.
 
virtual void SetTexture(vtkTexture *texture)
Set/Get the texture object to control rendering texture maps.
 
static vtkTexturedActor2D * New()
 
~vtkTexturedActor2D() override
 
void ReleaseGraphicsResources(vtkWindow *win) override
Release any graphics resources that are being consumed by this actor.
 
void ShallowCopy(vtkProp *prop) override
Shallow copy of this vtkTexturedActor2D.