28#ifndef vtkTerrainDataPointPlacer_h 
   29#define vtkTerrainDataPointPlacer_h 
   31#include "vtkInteractionWidgetsModule.h"  
   34VTK_ABI_NAMESPACE_BEGIN
 
   68  vtkSetMacro(HeightOffset, 
double);
 
   69  vtkGetMacro(HeightOffset, 
double);
 
   81    vtkRenderer* ren, 
double displayPos[2], 
double worldPos[3], 
double worldOrient[9]) 
override;
 
   90    double worldPos[3], 
double worldOrient[9]) 
override;
 
a simple class to control print indentation
 
Abstract interface to translate 2D display positions to world coordinates.
 
pick an actor/prop using graphics hardware
 
abstract superclass for all actors, volumes and annotations
 
abstract specification for renderers
 
Place points on terrain data.
 
int ComputeWorldPosition(vtkRenderer *ren, double displayPos[2], double refWorldPos[3], double worldPos[3], double worldOrient[9]) override
Given a renderer, a display position, and a reference world position, compute the new world position ...
 
virtual void RemoveAllProps()
 
int ValidateDisplayPosition(vtkRenderer *, double displayPos[2]) override
Given a display position, check the validity of this position.
 
vtkPropPicker * PropPicker
 
int ValidateWorldPosition(double worldPos[3]) override
Given a world position check the validity of this position according to the constraints of the placer...
 
static vtkTerrainDataPointPlacer * New()
Instantiate this class.
 
virtual void AddProp(vtkProp *)
 
void PrintSelf(ostream &os, vtkIndent indent) override
Standard methods for instances of this class.
 
vtkTerrainDataPointPlacer()
 
~vtkTerrainDataPointPlacer() override
 
vtkPropCollection * TerrainProps
 
int ValidateWorldPosition(double worldPos[3], double worldOrient[9]) override
Given a world position and a world orientation, validate it according to the constraints of the place...
 
int ComputeWorldPosition(vtkRenderer *ren, double displayPos[2], double worldPos[3], double worldOrient[9]) override
Given a renderer and a display position in pixel coordinates, compute the world position and orientat...