20#ifndef vtkSimpleMotionBlurPass_h 
   21#define vtkSimpleMotionBlurPass_h 
   24#include "vtkRenderingOpenGL2Module.h"  
   26VTK_ABI_NAMESPACE_BEGIN
 
   61  vtkGetMacro(SubFrames, 
int);
 
   69  vtkSetMacro(DepthFormat, 
int);
 
   77  vtkSetMacro(ColorFormat, 
int);
 
Convenient class for post-processing passes.
 
a simple class to control print indentation
 
Internal class which encapsulates OpenGL FramebufferObject.
 
Context in which a vtkRenderPass will render.
 
Avergae frames to simulate motion blur.
 
int ActiveAccumulationTexture
 
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
 
int ViewportWidth
Cache viewport values for depth peeling.
 
vtkTextureObject * ColorTexture
 
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
 
int ViewportY
Cache viewport values for depth peeling.
 
vtkOpenGLHelper * BlendProgram
 
virtual void SetSubFrames(int subFrames)
Set the number of sub frames for doing motion blur.
 
int ViewportX
Cache viewport values for depth peeling.
 
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
 
vtkTextureObject * DepthTexture
 
int ViewportHeight
Cache viewport values for depth peeling.
 
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
 
vtkSimpleMotionBlurPass()
Default constructor.
 
~vtkSimpleMotionBlurPass() override
Destructor.
 
static vtkSimpleMotionBlurPass * New()
 
abstracts an OpenGL texture object.
 
window superclass for vtkRenderWindow