24#ifndef vtkRenderStepsPass_h 
   25#define vtkRenderStepsPass_h 
   28#include "vtkRenderingOpenGL2Module.h"  
   30VTK_ABI_NAMESPACE_BEGIN
 
Implement the camera render pass.
 
a simple class to control print indentation
 
Perform part of the rendering of a vtkRenderer.
 
Context in which a vtkRenderPass will render.
 
Execute render passes sequentially.
 
vtkRenderPass * OpaquePass
 
vtkSequencePass * SequencePass
 
static vtkRenderStepsPass * New()
 
vtkRenderPass * LightsPass
 
vtkRenderPass * TranslucentPass
 
vtkRenderPass * OverlayPass
 
vtkRenderPass * VolumetricPass
 
void SetLightsPass(vtkRenderPass *)
Get the RenderPass used for the Lights Step.
 
~vtkRenderStepsPass() override
 
void SetCameraPass(vtkCameraPass *)
Get the RenderPass used for the Camera Step.
 
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
 
vtkRenderPass * PostProcessPass
 
void SetPostProcessPass(vtkRenderPass *)
Get the RenderPass used for the PostProcess Step.
 
void SetVolumetricPass(vtkRenderPass *)
Get the RenderPass used for the Volume Step.
 
void SetOverlayPass(vtkRenderPass *)
Get the RenderPass used for the Overlay Step.
 
vtkCameraPass * CameraPass
 
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
 
void SetTranslucentPass(vtkRenderPass *)
Get the RenderPass used for the translucent Step.
 
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
 
void SetOpaquePass(vtkRenderPass *)
Get the RenderPass used for the Opaque Step.
 
Execute render passes sequentially.
 
window superclass for vtkRenderWindow