VTK  9.3.0
vtkRIBExporter.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
33#ifndef vtkRIBExporter_h
34#define vtkRIBExporter_h
35
36#include "vtkExporter.h"
37#include "vtkIOExportModule.h" // For export macro
38
39VTK_ABI_NAMESPACE_BEGIN
40class vtkActor;
41class vtkCamera;
42class vtkLight;
43class vtkPolyData;
44class vtkProperty;
45class vtkRenderer;
46class vtkTexture;
48
49class VTKIOEXPORT_EXPORT vtkRIBExporter : public vtkExporter
50{
51public:
54 void PrintSelf(ostream& os, vtkIndent indent) override;
55
57
61 vtkSetVector2Macro(Size, int);
62 vtkGetVectorMacro(Size, int, 2);
64
66
69 vtkSetVector2Macro(PixelSamples, int);
70 vtkGetVectorMacro(PixelSamples, int, 2);
72
74
81
83
86 vtkSetStringMacro(TexturePrefix);
87 vtkGetStringMacro(TexturePrefix);
89
91
108 vtkSetMacro(Background, vtkTypeBool);
109 vtkGetMacro(Background, vtkTypeBool);
110 vtkBooleanMacro(Background, vtkTypeBool);
112
114
119 vtkSetClampMacro(ExportArrays, vtkTypeBool, 0, 1);
120 vtkBooleanMacro(ExportArrays, vtkTypeBool);
121 vtkGetMacro(ExportArrays, vtkTypeBool);
123
124protected:
126 ~vtkRIBExporter() override;
127
129 int Size[2];
130 int PixelSamples[2];
131
136
138
143 void WriteTexture(vtkTexture* aTexture);
144 void WriteViewport(vtkRenderer* aRenderer, int size[2]);
145 void WriteCamera(vtkCamera* aCamera);
146 void WriteLight(vtkLight* aLight, int count);
147 void WriteAmbientLight(int count);
148 void WriteProperty(vtkProperty* aProperty, vtkTexture* aTexture);
152
153 void WriteData() override;
154 void WriteActor(vtkActor* anActor);
155
162 void ModifyArrayName(char* newname, const char* name);
163
164 char* GetTextureName(vtkTexture* aTexture);
165 char* GetTIFFName(vtkTexture* aTexture);
167 FILE* FilePtr;
169
170private:
171 vtkRIBExporter(const vtkRIBExporter&) = delete;
172 void operator=(const vtkRIBExporter&) = delete;
173};
174
175VTK_ABI_NAMESPACE_END
176#endif
represents an object (geometry & properties) in a rendered scene
Definition vtkActor.h:41
a virtual camera for 3D rendering
Definition vtkCamera.h:41
abstract class to write a scene to a file
Definition vtkExporter.h:37
a simple class to control print indentation
Definition vtkIndent.h:29
a virtual light for 3D rendering
Definition vtkLight.h:49
concrete dataset represents vertices, lines, polygons, and triangle strips
Definition vtkPolyData.h:80
represent surface properties of a geometric object
Definition vtkProperty.h:57
export a scene into RenderMan RIB format.
char * GetTIFFName(vtkTexture *aTexture)
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void WriteLight(vtkLight *aLight, int count)
Write the RIB header.
void WriteTexture(vtkTexture *aTexture)
Write the RIB header.
void WriteProperty(vtkProperty *aProperty, vtkTexture *aTexture)
Write the RIB header.
void WriteActor(vtkActor *anActor)
static vtkRIBExporter * New()
void WriteCamera(vtkCamera *aCamera)
Write the RIB header.
~vtkRIBExporter() override
vtkTypeBool ExportArrays
This variable defines whether the arrays are exported or not.
vtkSetFilePathMacro(FilePrefix)
Specify the prefix of the files to write out.
char * GetTextureName(vtkTexture *aTexture)
void WriteData() override
vtkTypeBool Background
void WriteStrips(vtkPolyData *pd, vtkUnsignedCharArray *colors, vtkProperty *aProperty)
Write the RIB header.
vtkGetFilePathMacro(FilePrefix)
Specify the prefix of the files to write out.
void WriteViewport(vtkRenderer *aRenderer, int size[2])
Write the RIB header.
void WriteTrailer()
Write the RIB header.
void WriteAmbientLight(int count)
Write the RIB header.
void WriteHeader(vtkRenderer *aRen)
Write the RIB header.
void ModifyArrayName(char *newname, const char *name)
Since additional variables are sent to the shader as variables, and their names are used in the shade...
void WritePolygons(vtkPolyData *pd, vtkUnsignedCharArray *colors, vtkProperty *aProperty)
Write the RIB header.
abstract specification for renderers
Definition vtkRenderer.h:59
handles properties associated with a texture map
Definition vtkTexture.h:58
dynamic, self-adjusting array of unsigned char
int vtkTypeBool
Definition vtkABI.h:64