29#include "vtkRenderingCoreModule.h"
41#define VTK_WIREFRAME 1
44VTK_ABI_NAMESPACE_BEGIN
54class vtkPropertyInternals;
103 vtkGetMacro(Lighting,
bool);
104 vtkSetMacro(Lighting,
bool);
105 vtkBooleanMacro(Lighting,
bool);
115 vtkGetMacro(RenderPointsAsSpheres,
bool);
116 vtkSetMacro(RenderPointsAsSpheres,
bool);
117 vtkBooleanMacro(RenderPointsAsSpheres,
bool);
128 vtkGetMacro(RenderLinesAsTubes,
bool);
129 vtkSetMacro(RenderLinesAsTubes,
bool);
130 vtkBooleanMacro(RenderLinesAsTubes,
bool);
138 vtkGetMacro(Interpolation,
int);
143 const char* GetInterpolationAsString();
151 vtkGetMacro(Representation,
int);
155 const char* GetRepresentationAsString();
164 virtual void SetColor(
double r,
double g,
double b);
167 void GetColor(
double rgb[3]);
168 void GetColor(
double& r,
double& g,
double& b);
184 vtkGetMacro(BaseIOR,
double);
194 vtkSetClampMacro(Metallic,
double, 0.0, 1.0);
195 vtkGetMacro(Metallic,
double);
206 vtkSetClampMacro(Roughness,
double, 0.0, 1.0);
207 vtkGetMacro(Roughness,
double);
217 vtkSetClampMacro(Anisotropy,
double, 0.0, 1.0);
218 vtkGetMacro(Anisotropy,
double);
228 vtkSetClampMacro(AnisotropyRotation,
double, 0.0, 1.0);
229 vtkGetMacro(AnisotropyRotation,
double);
239 vtkGetMacro(CoatIOR,
double);
249 vtkSetClampMacro(CoatRoughness,
double, 0.0, 1.0);
250 vtkGetMacro(CoatRoughness,
double);
260 vtkSetClampMacro(CoatStrength,
double, 0.0, 1.0);
261 vtkGetMacro(CoatStrength,
double);
270 vtkSetVector3Macro(CoatColor,
double);
271 vtkGetVector3Macro(CoatColor,
double);
281 vtkSetClampMacro(CoatNormalScale,
double, 0.0, 1.0);
282 vtkGetMacro(CoatNormalScale,
double);
291 vtkSetMacro(NormalScale,
double);
292 vtkGetMacro(NormalScale,
double);
302 vtkSetClampMacro(OcclusionStrength,
double, 0.0, 1.0);
303 vtkGetMacro(OcclusionStrength,
double);
313 vtkSetVector3Macro(EmissiveFactor,
double);
314 vtkGetVector3Macro(EmissiveFactor,
double);
324 vtkSetVector3Macro(EdgeTint,
double);
325 vtkGetVector3Macro(EdgeTint,
double);
332 vtkSetClampMacro(Ambient,
double, 0.0, 1.0);
333 vtkGetMacro(Ambient,
double);
340 vtkSetClampMacro(Diffuse,
double, 0.0, 1.0);
341 vtkGetMacro(Diffuse,
double);
348 vtkSetClampMacro(Specular,
double, 0.0, 1.0);
349 vtkGetMacro(Specular,
double);
356 vtkSetClampMacro(SpecularPower,
double, 0.0, 128.0);
357 vtkGetMacro(SpecularPower,
double);
365 vtkSetClampMacro(Opacity,
double, 0.0, 1.0);
366 vtkGetMacro(Opacity,
double);
374 vtkSetClampMacro(EdgeOpacity,
double, 0.0, 1.0);
375 vtkGetMacro(EdgeOpacity,
double);
385 vtkSetVector3Macro(AmbientColor,
double);
386 vtkGetVector3Macro(AmbientColor,
double);
394 vtkSetVector3Macro(DiffuseColor,
double);
395 vtkGetVector3Macro(DiffuseColor,
double);
402 vtkSetVector3Macro(SpecularColor,
double);
403 vtkGetVector3Macro(SpecularColor,
double);
421 vtkSetVector3Macro(EdgeColor,
double);
422 vtkGetVector3Macro(EdgeColor,
double);
440 vtkSetVector3Macro(VertexColor,
double);
441 vtkGetVector3Macro(VertexColor,
double);
449 vtkSetVector4Macro(SelectionColor,
double);
450 vtkGetVector4Macro(SelectionColor,
double);
458 vtkSetMacro(SelectionLineWidth,
float);
459 vtkGetMacro(SelectionLineWidth,
float);
467 vtkSetMacro(SelectionPointSize,
float);
468 vtkGetMacro(SelectionPointSize,
float);
477 vtkGetMacro(LineWidth,
float);
486 vtkSetMacro(LineStipplePattern,
int);
487 vtkGetMacro(LineStipplePattern,
int);
497 vtkGetMacro(LineStippleRepeatFactor,
int);
506 vtkGetMacro(PointSize,
float);
535 vtkSetStringMacro(MaterialName);
536 vtkGetStringMacro(MaterialName);
558 virtual
void AddShaderVariable(const
char* name,
int numVars,
int* x);
559 virtual
void AddShaderVariable(const
char* name,
int numVars,
float* x);
560 virtual
void AddShaderVariable(const
char* name,
int numVars,
double* x);
572 int v[2] = { v1, v2 };
573 this->AddShaderVariable(name, 2, v);
577 float v[2] = { v1, v2 };
578 this->AddShaderVariable(name, 2, v);
582 double v[2] = { v1, v2 };
583 this->AddShaderVariable(name, 2, v);
587 int v[3] = { v1, v2, v3 };
588 this->AddShaderVariable(name, 3, v);
592 float v[3] = { v1, v2, v3 };
593 this->AddShaderVariable(name, 3, v);
597 double v[3] = { v1, v2, v3 };
598 this->AddShaderVariable(name, 3, v);
607 vtkSetMacro(ShowTexturesOnBackface,
bool);
608 vtkGetMacro(ShowTexturesOnBackface,
bool);
609 vtkBooleanMacro(ShowTexturesOnBackface,
bool);
759 double diffuse,
const double diffuse_color[3],
double specular,
const double specular_color[3]);
762 double AmbientColor[3];
763 double DiffuseColor[3];
764 double SpecularColor[3];
766 double VertexColor[3];
767 double SelectionColor[4] = { 1.0, 0.0, 0.0, 1.0 };
782 double EmissiveFactor[3];
786 double EdgeOpacity = 1.0;
790 float SelectionPointSize = 2.f;
791 float SelectionLineWidth = 2.f;
839 return "Physically based rendering";
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
abstract base class for most VTK objects
represent surface properties of a geometric object
static vtkProperty * New()
Construct object with object color, ambient color, diffuse color, specular color, and edge color whit...
double ComputeReflectanceOfBaseLayer()
For PBR, calculate the reflectance of the base layer depending on the presence of a coat layer.
std::map< std::string, vtkTexture * > MapOfTextures
void SetRepresentationToPoints()
Control the surface geometry representation for the object.
void SetTexture(const char *name, vtkTexture *texture)
Set/Get the texture object to control rendering texture maps.
void SetRepresentationToWireframe()
Control the surface geometry representation for the object.
virtual void SetInformation(vtkInformation *)
Set/Get the information object associated with the Property.
int LineStippleRepeatFactor
double AnisotropyRotation
double * GetColor()
Set the color of the object.
static void ComputeCompositeColor(double result[3], double ambient, const double ambient_color[3], double diffuse, const double diffuse_color[3], double specular, const double specular_color[3])
Computes composite color.
virtual void SetColor(double a[3])
Set the color of the object.
void AddShaderVariable(const char *name, double v1, double v2)
Methods to provide to add shader variables from wrappers.
virtual void BackfaceRender(vtkActor *, vtkRenderer *)
This method renders the property as a backface property.
void SetNormalTexture(vtkTexture *texture)
Set the normal texture.
int GetNumberOfTextures()
Returns the number of textures in this property.
void SetEmissiveTexture(vtkTexture *texture)
Set the emissive texture.
void SetInterpolationToFlat()
Set the shading interpolation method for an object.
void RemoveAllTextures()
Remove all the textures.
void SetBaseColorTexture(vtkTexture *texture)
Set the base color texture.
void SetCoatNormalTexture(vtkTexture *texture)
Set the coat normal texture.
void SetInterpolationToGouraud()
Set the shading interpolation method for an object.
vtkTypeBool BackfaceCulling
void DeepCopy(vtkProperty *p)
Assign one property to another.
vtkTexture * GetTexture(const char *name)
Set/Get the texture object to control rendering texture maps.
void AddShaderVariable(const char *name, double v)
Methods to provide to add shader variables from wrappers.
void SetInterpolationToPBR()
Set the shading interpolation method for an object.
virtual void Render(vtkActor *, vtkRenderer *)
This method causes the property to set up whatever is required for its instance variables.
const char * GetInterpolationAsString()
Return the method of shading as a descriptive character string.
void SetRepresentationToSurface()
Control the surface geometry representation for the object.
void SetInterpolationToPhong()
Set the shading interpolation method for an object.
void AddShaderVariable(const char *name, double v1, double v2, double v3)
Methods to provide to add shader variables from wrappers.
bool RenderPointsAsSpheres
void SetORMTexture(vtkTexture *texture)
Set the ORM texture.
void AddShaderVariable(const char *name, int v1, int v2, int v3)
Methods to provide to add shader variables from wrappers.
virtual void SetColor(double r, double g, double b)
Set the color of the object.
vtkInformation * Information
static double ComputeReflectanceFromIOR(double IORTo, double IORFrom)
For PBR, calculate the reflectance from the refractive index of ingoing and outgoing interfaces.
void AddShaderVariable(const char *name, float v1, float v2, float v3)
Methods to provide to add shader variables from wrappers.
virtual void ReleaseGraphicsResources(vtkWindow *win)
Release any graphics resources that are being consumed by this property.
vtkTypeBool EdgeVisibility
vtkTypeBool VertexVisibility
void AddShaderVariable(const char *name, int v)
Methods to provide to add shader variables from wrappers.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetAnisotropyTexture(vtkTexture *texture)
Set the anisotropy texture.
vtkTypeBool FrontfaceCulling
void RemoveTexture(const char *name)
Remove a texture from the collection.
void AddShaderVariable(const char *name, float v1, float v2)
Methods to provide to add shader variables from wrappers.
bool ShowTexturesOnBackface
static double ComputeIORFromReflectance(double reflectance, double ior)
For PBR, calculate the refractive index from the reflectance of the interface and the refractive inde...
virtual void PostRender(vtkActor *, vtkRenderer *)
This method is called after the actor has been rendered.
void AddShaderVariable(const char *name, int v1, int v2)
Methods to provide to add shader variables from wrappers.
std::map< std::string, vtkTexture * > & GetAllTextures()
Returns all the textures in this property and their names.
const char * GetRepresentationAsString()
Return the method of shading as a descriptive character string.
void AddShaderVariable(const char *name, float v)
Methods to provide to add shader variables from wrappers.
abstract specification for renderers
The ShaderProgram uses one or more Shader objects.
handles properties associated with a texture map
window superclass for vtkRenderWindow
Represents an XML element and those nested inside.
#define VTK_SIZEHINT(...)