19#ifndef vtkPointFillPass_h 
   20#define vtkPointFillPass_h 
   23#include "vtkRenderingOpenGL2Module.h"  
   25VTK_ABI_NAMESPACE_BEGIN
 
   26class vtkDepthPeelingPassLayerList; 
 
   59  vtkSetMacro(CandidatePointRatio, 
float);
 
   60  vtkGetMacro(CandidatePointRatio, 
float);
 
   70  vtkSetMacro(MinimumCandidateAngle, 
float);
 
   71  vtkGetMacro(MinimumCandidateAngle, 
float);
 
Convenient class for post-processing passes.
 
a simple class to control print indentation
 
Internal class which encapsulates OpenGL FramebufferObject.
 
Class to make rendering a full screen quad easier.
 
Implement a post-processing fillpass.
 
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
 
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
 
~vtkPointFillPass() override
Destructor.
 
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
 
vtkPointFillPass()
Default constructor.
 
float MinimumCandidateAngle
 
vtkTextureObject * Pass1Depth
 
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
 
static vtkPointFillPass * New()
 
vtkOpenGLQuadHelper * QuadHelper
 
float CandidatePointRatio
 
Context in which a vtkRenderPass will render.
 
abstracts an OpenGL texture object.
 
window superclass for vtkRenderWindow