36#include "vtkRenderingCoreModule.h"  
   38VTK_ABI_NAMESPACE_BEGIN
 
   60  vtkSetMacro(Tolerance, 
double);
 
   61  vtkGetMacro(Tolerance, 
double);
 
   69  vtkGetVectorMacro(MapperPosition, 
double, 3);
 
  130  int Pick(
double selectionX, 
double selectionY, 
double selectionZ, 
vtkRenderer* renderer) 
override;
 
  139    return this->
Pick(selectionPt[0], selectionPt[1], selectionPt[2], ren);
 
  178    const double p1[3], 
const double p2[3], 
double ray[3], 
double& rayFactor);
 
  181  double MapperPosition[3]; 
 
  196  void operator=(
const vtkPicker&) = 
delete;
 
abstract class specifies interface to map 3D data
 
virtual int Pick(double selectionX, double selectionY, double selectionZ, vtkRenderer *renderer)=0
Perform pick operation with selection point provided.
 
abstract API for pickers that can pick an instance of vtkProp
 
an ordered list of actors
 
a list of nodes that form an assembly path
 
abstract superclass for composite (multi-block or AMR) datasets
 
abstract class to specify dataset behavior
 
a simple class to control print indentation
 
superclass for 3D geometric pickers (uses ray cast)
 
virtual int Pick3DPoint(double p1World[3], double p2World[3], vtkRenderer *ren)
 
vtkActorCollection * GetActors()
Return a collection of all the actors that were intersected.
 
vtkPoints * PickedPositions
 
vtkPoints * GetPickedPositions()
Return a list of the points the actors returned by GetProp3Ds were intersected at.
 
int Pick(double selectionPt[3], vtkRenderer *ren)
Perform pick operation with selection point provided.
 
vtkProp3DCollection * GetProp3Ds()
Return a collection of all the prop 3D's that were intersected by the pick ray.
 
vtkCompositeDataSet * CompositeDataSet
 
int Pick3DRay(double selectionPt[3], double orient[4], vtkRenderer *ren) override
Perform pick operation with selection point and orientation provided.
 
int Pick3DPoint(double selectionPt[3], vtkRenderer *ren) override
Perform pick operation with selection point provided.
 
void Initialize() override
 
virtual int Pick3DInternal(vtkRenderer *ren, double p1World[4], double p2World[4])
 
static bool CalculateRay(const double p1[3], const double p2[3], double ray[3], double &rayFactor)
 
virtual double IntersectWithLine(const double p1[3], const double p2[3], double tol, vtkAssemblyPath *path, vtkProp3D *p, vtkAbstractMapper3D *m)
 
int Pick(double selectionX, double selectionY, double selectionZ, vtkRenderer *renderer) override
Perform pick operation with selection point provided.
 
vtkProp3DCollection * Prop3Ds
 
void MarkPickedData(vtkAssemblyPath *path, double tMin, double mapperPos[3], vtkAbstractMapper3D *mapper, vtkDataSet *input, vtkIdType flatBlockIndex=-1)
 
vtkActorCollection * Actors
 
void MarkPicked(vtkAssemblyPath *path, vtkProp3D *p, vtkAbstractMapper3D *m, double tMin, double mapperPos[3])
 
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
 
vtkAbstractMapper3D * Mapper
 
represent and manipulate 3D points
 
an ordered list of 3D props
 
represents an 3D object for placement in a rendered scene
 
abstract specification for renderers