15#ifndef vtkPBRIrradianceTexture_h 
   16#define vtkPBRIrradianceTexture_h 
   19#include "vtkRenderingOpenGL2Module.h"  
   21VTK_ABI_NAMESPACE_BEGIN
 
   57  vtkGetMacro(IrradianceSize, 
unsigned int);
 
   58  vtkSetMacro(IrradianceSize, 
unsigned int);
 
   68  vtkGetMacro(IrradianceStep, 
float);
 
   69  vtkSetMacro(IrradianceStep, 
float);
 
   78  vtkGetMacro(ConvertToLinear, 
bool);
 
   79  vtkSetMacro(ConvertToLinear, 
bool);
 
   80  vtkBooleanMacro(ConvertToLinear, 
bool);
 
   95  float IrradianceStep = 0.04908738521; 
 
   96  unsigned int IrradianceSize = 256;
 
   98  bool ConvertToLinear = 
false;
 
a simple class to control print indentation
 
Internal class which encapsulates OpenGL FramebufferObject.
 
void Load(vtkRenderer *) override
Implement base class method.
 
precompute irradiance texture used in physically based rendering
 
void Render(vtkRenderer *ren) override
Implement base class method.
 
vtkPBRIrradianceTexture()=default
 
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this texture.
 
void Load(vtkRenderer *) override
Implement base class method.
 
static vtkPBRIrradianceTexture * New()
 
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
 
~vtkPBRIrradianceTexture() override
 
void SetInputTexture(vtkOpenGLTexture *texture)
Get/Set the input texture.
 
create a window for renderers to draw into
 
abstract specification for renderers
 
window superclass for vtkRenderWindow