41#ifndef vtkOutlineGlowPass_h 
   42#define vtkOutlineGlowPass_h 
   45#include "vtkRenderingOpenGL2Module.h"  
   47VTK_ABI_NAMESPACE_BEGIN
 
   76  vtkGetMacro(OutlineIntensity, 
float);
 
   77  vtkSetMacro(OutlineIntensity, 
float);
 
  103  float OutlineIntensity = 3.0f;
 
Convenient class for post-processing passes.
 
a simple class to control print indentation
 
Internal class which encapsulates OpenGL FramebufferObject.
 
Renders a glowing outline using a image processing pass.
 
vtkTextureObject * BlurPass2
 
vtkOpenGLHelper * UpscaleProgram
 
~vtkOutlineGlowPass() override
Destructor.
 
vtkOpenGLHelper * BlurProgram
 
static vtkOutlineGlowPass * New()
 
vtkOutlineGlowPass()
Default constructor.
 
vtkTextureObject * BlurPass1
 
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
 
vtkTextureObject * ScenePass
 
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
 
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
 
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
 
Context in which a vtkRenderPass will render.
 
abstracts an OpenGL texture object.
 
window superclass for vtkRenderWindow