11#ifndef vtkOpenGLCamera_h 
   12#define vtkOpenGLCamera_h 
   15#include "vtkRenderingOpenGL2Module.h"  
   17VTK_ABI_NAMESPACE_BEGIN
 
a virtual camera for 3D rendering
 
a simple class to control print indentation
 
represent and manipulate 3x3 transformation matrices
 
represent and manipulate 4x4 transformation matrices
 
vtkRenderer * LastRenderer
 
vtkMatrix4x4 * VCDCMatrix
 
virtual void GetKeyMatrices(vtkRenderer *ren, vtkMatrix4x4 *&WCVCMatrix, vtkMatrix3x3 *&normalMatrix, vtkMatrix4x4 *&VCDCMatrix, vtkMatrix4x4 *&WCDCMatrix)
 
vtkTimeStamp KeyMatrixTime
 
vtkMatrix3x3 * NormalMatrix
 
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
 
vtkMatrix4x4 * WCVCMatrix
 
void Render(vtkRenderer *ren) override
Implement base class method.
 
void UpdateViewport(vtkRenderer *ren) override
 
static vtkOpenGLCamera * New()
 
~vtkOpenGLCamera() override
 
vtkMatrix4x4 * WCDCMatrix
 
abstract specification for renderers
 
record modification and/or execution time