11#ifndef vtkOpenGLActor_h 
   12#define vtkOpenGLActor_h 
   15#include "vtkRenderingOpenGL2Module.h"  
   17VTK_ABI_NAMESPACE_BEGIN
 
represents an object (geometry & properties) in a rendered scene
 
a simple class to control print indentation
 
abstract class specifies interface to map data to graphics primitives
 
represent and manipulate 3x3 transformation matrices
 
represent and manipulate 4x4 transformation matrices
 
vtkMatrix4x4 * MCWCMatrix
 
virtual void GetKeyMatrices(vtkMatrix4x4 *&WCVCMatrix, vtkMatrix3x3 *&normalMatrix)
 
static vtkInformationIntegerKey * GLDepthMaskOverride()
If this key is set in GetPropertyKeys(), the glDepthMask will be adjusted prior to rendering transluc...
 
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
 
vtkMatrix3x3 * NormalMatrix
 
~vtkOpenGLActor() override
 
vtkTransform * NormalTransform
 
vtkTimeStamp KeyMatrixTime
 
void Render(vtkRenderer *ren, vtkMapper *mapper) override
Actual actor render method.
 
static vtkOpenGLActor * New()
 
abstract specification for renderers
 
record modification and/or execution time