36#include "vtkRenderingCoreModule.h"  
   39VTK_ABI_NAMESPACE_BEGIN
 
   44#define VTK_LIGHT_TYPE_HEADLIGHT 1 
   45#define VTK_LIGHT_TYPE_CAMERA_LIGHT 2 
   46#define VTK_LIGHT_TYPE_SCENE_LIGHT 3 
   87  vtkSetVector3Macro(AmbientColor, 
double);
 
   88  vtkGetVectorMacro(AmbientColor, 
double, 3);
 
   89  vtkSetVector3Macro(DiffuseColor, 
double);
 
   90  vtkGetVectorMacro(DiffuseColor, 
double, 3);
 
   91  vtkSetVector3Macro(SpecularColor, 
double);
 
   92  vtkGetVectorMacro(SpecularColor, 
double, 3);
 
  105  vtkSetVector3Macro(Position, 
double);
 
  106  vtkGetVectorMacro(Position, 
double, 3);
 
  118  vtkSetVector3Macro(FocalPoint, 
double);
 
  119  vtkGetVectorMacro(FocalPoint, 
double, 3);
 
  127  vtkSetMacro(Intensity, 
double);
 
  128  vtkGetMacro(Intensity, 
double);
 
  153  vtkSetClampMacro(Exponent, 
double, 0.0, 128.0);
 
  154  vtkGetMacro(Exponent, 
double);
 
  165  vtkSetMacro(ConeAngle, 
double);
 
  166  vtkGetMacro(ConeAngle, 
double);
 
  174  vtkSetVector3Macro(AttenuationValues, 
double);
 
  175  vtkGetVectorMacro(AttenuationValues, 
double, 3);
 
  203  void GetTransformedFocalPoint(
double& x, 
double& y, 
double& z);
 
  204  void GetTransformedFocalPoint(
double a[3]);
 
  211  void TransformPoint(
double a[3], 
double b[3]);
 
  216  void TransformVector(
double a[3], 
double b[3]);
 
  225  void SetDirectionAngle(
double elevation, 
double azimuth);
 
  254  vtkGetMacro(LightType, 
int);
 
  277  vtkSetMacro(ShadowAttenuation, 
float);
 
  278  vtkGetMacro(ShadowAttenuation, 
float);
 
  293  double FocalPoint[3];
 
  296  double AmbientColor[3];
 
  297  double DiffuseColor[3];
 
  298  double SpecularColor[3];
 
  303  double AttenuationValues[3];
 
  305  double TransformedFocalPointReturn[3];
 
  306  double TransformedPositionReturn[3];
 
  315  void operator=(
const vtkLight&) = 
delete;
 
a simple class to control print indentation
 
a virtual light for 3D rendering
 
void SetDirectionAngle(const double ang[2])
Set the position and focal point of a light based on elevation and azimuth.
 
int LightTypeIsHeadlight()
Query the type of the light.
 
void SetLightTypeToHeadlight()
Set/Get the type of the light.
 
virtual void SetLightType(int)
Set/Get the type of the light.
 
virtual void SetTransformMatrix(vtkMatrix4x4 *)
Set/Get the light's transformation matrix.
 
void SetFocalPoint(const float *a)
Set/Get the point at which the light is shining.
 
void SetColor(const double a[3])
Set/Get the color of the light.
 
void GetTransformedPosition(double &x, double &y, double &z)
Get the position of the light, modified by the transformation matrix (if it exists).
 
int LightTypeIsSceneLight()
Query the type of the light.
 
double * GetTransformedPosition()
Get the position of the light, modified by the transformation matrix (if it exists).
 
virtual vtkLight * ShallowClone()
Create a new light object with the same light parameters than the current object (any ivar from the s...
 
void SetPosition(const float *a)
Set/Get the position of the light.
 
vtkInformation * Information
 
virtual void SetInformation(vtkInformation *)
Set/Get the information object associated with the light.
 
void SetLightTypeToSceneLight()
Set/Get the type of the light.
 
static vtkLight * New()
Create a light with the focal point at the origin and its position set to (0,0,1).
 
vtkMatrix4x4 * TransformMatrix
 
void SetLightTypeToCameraLight()
Set/Get the type of the light.
 
virtual void Render(vtkRenderer *, int)
Abstract interface to renderer.
 
void DeepCopy(vtkLight *light)
Perform deep copy of this light.
 
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
 
void SetColor(double, double, double)
Set/Get the color of the light.
 
void GetTransformedPosition(double a[3])
Get the position of the light, modified by the transformation matrix (if it exists).
 
int LightTypeIsCameraLight()
Query the type of the light.
 
represent and manipulate 4x4 transformation matrices
 
abstract base class for most VTK objects
 
abstract specification for renderers
 
#define VTK_LIGHT_TYPE_SCENE_LIGHT
 
#define VTK_LIGHT_TYPE_CAMERA_LIGHT
 
#define VTK_LIGHT_TYPE_HEADLIGHT
 
#define VTK_SIZEHINT(...)