VTK  9.3.0
vtkLightActor.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
28#ifndef vtkLightActor_h
29#define vtkLightActor_h
30
31#include "vtkProp3D.h"
32#include "vtkRenderingCoreModule.h" // For export macro
33
34VTK_ABI_NAMESPACE_BEGIN
35class vtkLight;
36class vtkConeSource;
38class vtkActor;
39class vtkCamera;
40class vtkCameraActor;
41class vtkBoundingBox;
42class vtkProperty;
43
44class VTKRENDERINGCORE_EXPORT vtkLightActor : public vtkProp3D
45{
46public:
47 static vtkLightActor* New();
48 vtkTypeMacro(vtkLightActor, vtkProp3D);
49 void PrintSelf(ostream& os, vtkIndent indent) override;
50
52
55 void SetLight(vtkLight* light);
56 vtkGetObjectMacro(Light, vtkLight);
58
60
65 void SetClippingRange(double dNear, double dFar);
66 void SetClippingRange(const double a[2]);
67 vtkGetVector2Macro(ClippingRange, double);
69
71
78
82 int RenderOpaqueGeometry(vtkViewport* viewport) override;
83
88
95
99 double* GetBounds() override;
100
105
106protected:
108 ~vtkLightActor() override;
109
111
113 double ClippingRange[2];
114
118
121
123
124private:
125 vtkLightActor(const vtkLightActor&) = delete;
126 void operator=(const vtkLightActor&) = delete;
127};
128
129VTK_ABI_NAMESPACE_END
130#endif
represents an object (geometry & properties) in a rendered scene
Definition vtkActor.h:41
Fast, simple class for representing and operating on 3D bounds.
a frustum to represent a camera.
a virtual camera for 3D rendering
Definition vtkCamera.h:41
generate polygonal cone
a simple class to control print indentation
Definition vtkIndent.h:29
a cone and a frustum to represent a spotlight.
vtkCamera * CameraLight
vtkMTimeType GetMTime() override
Get the actors mtime plus consider its properties and texture if set.
int RenderOpaqueGeometry(vtkViewport *viewport) override
Support the standard render methods.
void SetClippingRange(double dNear, double dFar)
Set/Get the location of the near and far clipping planes along the direction of projection.
vtkTypeBool HasTranslucentPolygonalGeometry() override
Does this prop have some translucent polygonal geometry? No.
vtkLight * Light
void UpdateViewProps()
static vtkLightActor * New()
vtkCameraActor * FrustumActor
vtkPolyDataMapper * ConeMapper
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
vtkConeSource * ConeSource
~vtkLightActor() override
void SetClippingRange(const double a[2])
Set/Get the location of the near and far clipping planes along the direction of projection.
vtkActor * ConeActor
void SetLight(vtkLight *light)
The spotlight to represent.
double * GetBounds() override
Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
vtkBoundingBox * BoundingBox
vtkProperty * GetConeProperty()
Set/Get properties of the different actors used to represent the camera.
vtkProperty * GetFrustumProperty()
Set/Get properties of the different actors used to represent the camera.
a virtual light for 3D rendering
Definition vtkLight.h:49
map vtkPolyData to graphics primitives
represents an 3D object for placement in a rendered scene
Definition vtkProp3D.h:39
represent surface properties of a geometric object
Definition vtkProperty.h:57
abstract specification for Viewports
Definition vtkViewport.h:45
window superclass for vtkRenderWindow
Definition vtkWindow.h:25
int vtkTypeBool
Definition vtkABI.h:64
vtkTypeUInt32 vtkMTimeType
Definition vtkType.h:270