20#ifndef vtkInteractorStyleSwitch_h 
   21#define vtkInteractorStyleSwitch_h 
   23#include "vtkInteractionStyleModule.h"  
   26#define VTKIS_JOYSTICK 0 
   27#define VTKIS_TRACKBALL 1 
   32VTK_ABI_NAMESPACE_BEGIN
 
a simple class to control print indentation
 
manipulate objects in the scene independently of one another
 
interactive manipulation of the camera
 
multitouch manipulation of the camera
 
class to swap between interactory styles
 
void SetAutoAdjustCameraClippingRange(vtkTypeBool value) override
We must override this method in order to pass the setting down to the underlying styles.
 
vtkInteractorStyle * CurrentStyle
 
vtkInteractorStyleMultiTouchCamera * MultiTouchCamera
 
void SetCurrentStyleToJoystickActor()
Set/Get current style.
 
vtkInteractorStyleJoystickActor * JoystickActor
 
static vtkInteractorStyleSwitch * New()
 
vtkInteractorStyleJoystickCamera * JoystickCamera
 
void SetInteractor(vtkRenderWindowInteractor *iren) override
The sub styles need the interactor too.
 
void SetCurrentStyleToTrackballActor()
Set/Get current style.
 
void SetCurrentStyleToJoystickCamera()
Set/Get current style.
 
void OnChar() override
Only care about the char event, which is used to switch between different styles.
 
void SetCurrentRenderer(vtkRenderer *) override
Overridden from vtkInteractorObserver because the interactor styles used by this class must also be u...
 
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
 
void SetCurrentStyleToMultiTouchCamera()
Set/Get current style.
 
void SetCurrentStyleToTrackballCamera()
Set/Get current style.
 
vtkInteractorStyleTrackballActor * TrackballActor
 
vtkInteractorStyleSwitch()
 
void SetDefaultRenderer(vtkRenderer *) override
Overridden from vtkInteractorObserver because the interactor styles used by this class must also be u...
 
vtkInteractorStyleTrackballCamera * TrackballCamera
 
~vtkInteractorStyleSwitch() override
 
manipulate objects in the scene independent of each other
 
interactive manipulation of the camera
 
provide event-driven interface to the rendering window (defines trackball mode)
 
platform-independent render window interaction including picking and frame rate control.
 
abstract specification for renderers